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<blockquote data-quote="Mercurius" data-source="post: 7749331" data-attributes="member: 59082"><p>Yes, my game draws upon the well of D&D. If that is what you mean, sure. No doubt. But whether or not Eberron exists in my multiverse is entirely up to me. Not you, not Keith Baker, not the lich of E Gary Gygax (RIP). It isn't a matter of what I believe, as DM, but what I decide to be so. </p><p></p><p>Canon is just the default that individual games <em>can</em> follow if they choose, but don't have to. This is <em>entirely</em> up to individual DMs and/or groups. It is a toolbox, not hard-written rules that Everyone Must Follow Or Forever Be Cast Out of the D&D Family.</p><p></p><p>So if you're saying that every D&D campaign is part of the overall D&D "well of ideas," then yeah, of course that is true. But if you are saying that every campaign world is part of D&D's multiverse whether the campaign world's designer wants it or not, that is absurd. Every campaign world and game table is its own "absolute multiverse," and it is entirely up to individual DMs and groups how they choose to interact with the D&D multiverse - if at all.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7749331, member: 59082"] Yes, my game draws upon the well of D&D. If that is what you mean, sure. No doubt. But whether or not Eberron exists in my multiverse is entirely up to me. Not you, not Keith Baker, not the lich of E Gary Gygax (RIP). It isn't a matter of what I believe, as DM, but what I decide to be so. Canon is just the default that individual games [I]can[/I] follow if they choose, but don't have to. This is [I]entirely[/I] up to individual DMs and/or groups. It is a toolbox, not hard-written rules that Everyone Must Follow Or Forever Be Cast Out of the D&D Family. So if you're saying that every D&D campaign is part of the overall D&D "well of ideas," then yeah, of course that is true. But if you are saying that every campaign world is part of D&D's multiverse whether the campaign world's designer wants it or not, that is absurd. Every campaign world and game table is its own "absolute multiverse," and it is entirely up to individual DMs and groups how they choose to interact with the D&D multiverse - if at all. [/QUOTE]
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