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Two New Settings For D&D This Year
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<blockquote data-quote="Kobold Avenger" data-source="post: 7749339" data-attributes="member: 779"><p>If Planescape was the setting of all D&D everyone would be a jaded part-time mercenary seeing existence through the lens of philosophies such as Nihilism/Objectivism/Solipsism/Agnosticism/etc, and would barely care about the saving the world as they are too interested in their own idea of the truth. "Adventuring" would be a common profession but no one would try to be a big hero unless it had to do with their agenda because of the potential futility of it all. The Gods are nothing more than other players in the game that can be openly defied without any consequences. And every answer to every question about reality will just produce more questions.</p><p></p><p>That's not how most D&D campaign settings work.</p><p></p><p>WotC is committed to the non-committal D&D multiverse which is not Planescape. The default assumptions about heroism and saving the world are generally thrown out of the window in Planescape, in the non-committal D&D multiverse though those assumptions still hold.</p><p></p><p>That's not to say one couldn't try to be a heroic in Planescape or be something else in a more heroic campaign, but they generally aren't the same things.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7749339, member: 779"] If Planescape was the setting of all D&D everyone would be a jaded part-time mercenary seeing existence through the lens of philosophies such as Nihilism/Objectivism/Solipsism/Agnosticism/etc, and would barely care about the saving the world as they are too interested in their own idea of the truth. "Adventuring" would be a common profession but no one would try to be a big hero unless it had to do with their agenda because of the potential futility of it all. The Gods are nothing more than other players in the game that can be openly defied without any consequences. And every answer to every question about reality will just produce more questions. That's not how most D&D campaign settings work. WotC is committed to the non-committal D&D multiverse which is not Planescape. The default assumptions about heroism and saving the world are generally thrown out of the window in Planescape, in the non-committal D&D multiverse though those assumptions still hold. That's not to say one couldn't try to be a heroic in Planescape or be something else in a more heroic campaign, but they generally aren't the same things. [/QUOTE]
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