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<blockquote data-quote="Staffan" data-source="post: 7749659" data-attributes="member: 907"><p>I am saying that for the first four years of those five, there was no problem whatsoever with using planar travel in Dark Sun. Dragon Kings had an introduction to the cosmology, which was the same as the regular D&D cosmology. Travel to the outer and astral planes was de-emphasized, because that description was written in the context of high-level clerics having to attend to duties on the elemental planes, but there was nothing about planar travel being more difficult. You also had adventures featuring planar foes (even when the planes weren't the main focus of the adventure - IIRC there's a random nalfeshnee running around in Dragon's Crown), and in the revised Dark Sun boxed set baatezu, tanar'ri, and yugoloth was on a rather short list of monsters from the Monstrous Manual that were considered appropriate for a Dark Sun campaign. They were not listed in the original box, because at that time the Outer Planes MC Appendix hadn't been released so they weren't around.</p><p></p><p></p><p></p><p>My issue is that I see a lot of people treating Athas's planar isolation as an integral part of the setting, when it wasn't established until fairly late in the original run, and at that time it was a retcon of what had gone before. I don't see it that way at all. Dark Sun should certainly not have trade routes established with Sigil or anything like that, but if some cleric wants to <em>plane shift</em> out of there there shouldn't be anything preventing that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7749659, member: 907"] I am saying that for the first four years of those five, there was no problem whatsoever with using planar travel in Dark Sun. Dragon Kings had an introduction to the cosmology, which was the same as the regular D&D cosmology. Travel to the outer and astral planes was de-emphasized, because that description was written in the context of high-level clerics having to attend to duties on the elemental planes, but there was nothing about planar travel being more difficult. You also had adventures featuring planar foes (even when the planes weren't the main focus of the adventure - IIRC there's a random nalfeshnee running around in Dragon's Crown), and in the revised Dark Sun boxed set baatezu, tanar'ri, and yugoloth was on a rather short list of monsters from the Monstrous Manual that were considered appropriate for a Dark Sun campaign. They were not listed in the original box, because at that time the Outer Planes MC Appendix hadn't been released so they weren't around. My issue is that I see a lot of people treating Athas's planar isolation as an integral part of the setting, when it wasn't established until fairly late in the original run, and at that time it was a retcon of what had gone before. I don't see it that way at all. Dark Sun should certainly not have trade routes established with Sigil or anything like that, but if some cleric wants to [I]plane shift[/I] out of there there shouldn't be anything preventing that. [/QUOTE]
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