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Two New Settings For D&D This Year
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<blockquote data-quote="Remathilis" data-source="post: 7749774" data-attributes="member: 7635"><p>What I generally expect is some combination:</p><p></p><p>* A brief overview of said world from a micro-cosmic scale; detailing a single region or adventure setting with enough detail to run in said area. </p><p>* A quick guide to using the main PHB options in said setting. ("In Krynn, monks are...)</p><p>* Any must have PC options to run the setting (kender, warforged, psionics, artificer) or at least what/where to find them ("you can use the goliath stats found in Volo's Guide...")</p><p>* A few important monsters (draconians) important to the setting.</p><p>* Possibly a mini adventure of 1-3 levels either as a taster or as part of some larger multiverse spanning adventure.</p><p>* DM's Guild support to cover regions, options, and monsters not touched by the main product. </p><p></p><p>The actual product could take many forms: a mega-adventure that touches multiple worlds, a series of PDFs akin to the MTG: Plane Shift articles, a SoinSo's Guide to the Multiverse supplement, or some combination thereover. What I don't see is a product with enough detail to go introducing complex mechanical changes beyond new player options or DM goodies nor any intricate re-writing the mechanics already in the game. Something easy enough an AL player can sit down with just the PHB and make a serviceable PC with after the concept of the world has been explained to them. They will make whatever product piggyback off the PHB and allow a group to start playing in that world needing nothing more than whatever supplement it is and the Core Three. The DM's Guild will have to pick up the slack to make the complex mechanics and detailed fluff needed to jive these simpler taste-of versions work with the established lore, as they did with Curse of Strahd and Ravenloft. </p><p></p><p>Of course, I could be all wrong about this: They could literally be putting out the Five Nations Adventurer's Guide (which goes into Eberron in depth), the Athasian Player's Guide (which has altered versions of many races and classes) and Tasselhoff's Guide to Dragons (which discusses the various monsters of Krynn, including 100 stat blocks of Krynnish monsters and foes). But I doubt it. We'll find out in July.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7749774, member: 7635"] What I generally expect is some combination: * A brief overview of said world from a micro-cosmic scale; detailing a single region or adventure setting with enough detail to run in said area. * A quick guide to using the main PHB options in said setting. ("In Krynn, monks are...) * Any must have PC options to run the setting (kender, warforged, psionics, artificer) or at least what/where to find them ("you can use the goliath stats found in Volo's Guide...") * A few important monsters (draconians) important to the setting. * Possibly a mini adventure of 1-3 levels either as a taster or as part of some larger multiverse spanning adventure. * DM's Guild support to cover regions, options, and monsters not touched by the main product. The actual product could take many forms: a mega-adventure that touches multiple worlds, a series of PDFs akin to the MTG: Plane Shift articles, a SoinSo's Guide to the Multiverse supplement, or some combination thereover. What I don't see is a product with enough detail to go introducing complex mechanical changes beyond new player options or DM goodies nor any intricate re-writing the mechanics already in the game. Something easy enough an AL player can sit down with just the PHB and make a serviceable PC with after the concept of the world has been explained to them. They will make whatever product piggyback off the PHB and allow a group to start playing in that world needing nothing more than whatever supplement it is and the Core Three. The DM's Guild will have to pick up the slack to make the complex mechanics and detailed fluff needed to jive these simpler taste-of versions work with the established lore, as they did with Curse of Strahd and Ravenloft. Of course, I could be all wrong about this: They could literally be putting out the Five Nations Adventurer's Guide (which goes into Eberron in depth), the Athasian Player's Guide (which has altered versions of many races and classes) and Tasselhoff's Guide to Dragons (which discusses the various monsters of Krynn, including 100 stat blocks of Krynnish monsters and foes). But I doubt it. We'll find out in July. [/QUOTE]
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