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Two New Settings For D&D This Year
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<blockquote data-quote="Hussar" data-source="post: 7749858" data-attributes="member: 22779"><p>Swimming way upthread because I'm still catching up on this long thread, but, I just wanted to comment on this.</p><p></p><p>I get "bent out of shape" when they say it because it gets forced upon every single publication. We have dozens, if not hundreds, of unique (for a given level of uniqueness) settings for D&D. Every setting has its own schtick. But, no matter what setting you start on, as soon as you leave that setting and travel into the planes, you land slap dab in Planescape.</p><p></p><p>And it's a setting that has been ossified over the years and nothing is allowed to change it. Despite virtually every monster in D&D being given reinterpretations over the editions, the planar stuff is pretty much cut and paste exactly the same as it was back in the 70's. Never minding that it makes zero sense that in a setting like, say, Dragonlance, that devils and Hell exists. The second you jump out of Krynn, poof, you're in the Great Wheel whether you like it or not.</p><p></p><p>Despite the fact that we have all these incredibly creative settings, for some reason, we're not allowed to have any planar setting that isn't Planescape. Every monster writeup, every module, everything, must adhere, lockstep to Planescape lore, no matter what. </p><p></p><p>So, that's why I let myself get bent out of shape. I want D&D to be free of the restrictions that Planescape has placed on D&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7749858, member: 22779"] Swimming way upthread because I'm still catching up on this long thread, but, I just wanted to comment on this. I get "bent out of shape" when they say it because it gets forced upon every single publication. We have dozens, if not hundreds, of unique (for a given level of uniqueness) settings for D&D. Every setting has its own schtick. But, no matter what setting you start on, as soon as you leave that setting and travel into the planes, you land slap dab in Planescape. And it's a setting that has been ossified over the years and nothing is allowed to change it. Despite virtually every monster in D&D being given reinterpretations over the editions, the planar stuff is pretty much cut and paste exactly the same as it was back in the 70's. Never minding that it makes zero sense that in a setting like, say, Dragonlance, that devils and Hell exists. The second you jump out of Krynn, poof, you're in the Great Wheel whether you like it or not. Despite the fact that we have all these incredibly creative settings, for some reason, we're not allowed to have any planar setting that isn't Planescape. Every monster writeup, every module, everything, must adhere, lockstep to Planescape lore, no matter what. So, that's why I let myself get bent out of shape. I want D&D to be free of the restrictions that Planescape has placed on D&D. [/QUOTE]
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