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Two New Settings For D&D This Year
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<blockquote data-quote="Remathilis" data-source="post: 7749924" data-attributes="member: 7635"><p>Caveat: I know a LOT about Eberron, less so about Krynn. Forgive me if my details a bit sketchy...</p><p></p><p>The Wizards of High Sorcery is a wizard subclass with three variants based on the moons. Each variant controls various elements of the caster's magic (not unlike Circle of the Land for druids). A dragonlance can simply be a legendary magic item that deals massive damage to dragons (not sure player hp to damage is or was ever balanced, but numbers can be modified as needed.) A dragon mount could be represented with a simple variant rule or feat. Kender is a subrace of halfling (I mean, since 3e halflings have basically been more kender than hobbit anyway), minotaur was done in UA already. Knights of Solomnia/Takhisis could be fighter and/or paladin subclasses; dragonborn could be a variant of draconian (as insinuated in the PHB. </p><p></p><p>Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? (I'm not sure you couldn't find a place for them, what with how often the Abyss is mentioned). You easily have room for all twelve classes (Wiess's 3e Dragonlance found room for the 11 PHB ones, and warlocks work as renegade mages easily enough. </p><p></p><p>Eberron? Please. Everything in the 3.5 PHB and 4e PHB 1 & 2 had a home in Eberron. They made Eberron work with the World Axis, it can work with the Great Wheel if they want it to. Their have been attempts at warforged, shifters, and changlings already (Keith Baker's version being a bit better than UA's) as well as dragonmarks (a combo of background and feats) and artificer (already a class). Kalashtar can come when psionics is ready. Literally, "if it exists in D&D, it exists in Eberron" is a selling point.</p><p></p><p>My point isn't that ONLY stuff in the Core rules should exist in a setting; that'd be silly. I want muls, kender, warforged, half-vistani, and all the good stuff from the settings there in proper 5e glory. I just don't want stuff arbitrarily cut from the PHB without a damn good reason. So far, I've seen no good reason why any class in the PHB need be cut from any of the seven classic settings. I've seen some better arguments for cutting a few minor races and replacing them with world specific (kender only halflings, no half-orcs but muls/calibans/minotaurs taking the strong/monstrous role). Backgrounds and equipment can be tailored to the world as well. Settings EXPLAND and COLOR the base game, they don't SHRINK it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7749924, member: 7635"] Caveat: I know a LOT about Eberron, less so about Krynn. Forgive me if my details a bit sketchy... The Wizards of High Sorcery is a wizard subclass with three variants based on the moons. Each variant controls various elements of the caster's magic (not unlike Circle of the Land for druids). A dragonlance can simply be a legendary magic item that deals massive damage to dragons (not sure player hp to damage is or was ever balanced, but numbers can be modified as needed.) A dragon mount could be represented with a simple variant rule or feat. Kender is a subrace of halfling (I mean, since 3e halflings have basically been more kender than hobbit anyway), minotaur was done in UA already. Knights of Solomnia/Takhisis could be fighter and/or paladin subclasses; dragonborn could be a variant of draconian (as insinuated in the PHB. Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? (I'm not sure you couldn't find a place for them, what with how often the Abyss is mentioned). You easily have room for all twelve classes (Wiess's 3e Dragonlance found room for the 11 PHB ones, and warlocks work as renegade mages easily enough. Eberron? Please. Everything in the 3.5 PHB and 4e PHB 1 & 2 had a home in Eberron. They made Eberron work with the World Axis, it can work with the Great Wheel if they want it to. Their have been attempts at warforged, shifters, and changlings already (Keith Baker's version being a bit better than UA's) as well as dragonmarks (a combo of background and feats) and artificer (already a class). Kalashtar can come when psionics is ready. Literally, "if it exists in D&D, it exists in Eberron" is a selling point. My point isn't that ONLY stuff in the Core rules should exist in a setting; that'd be silly. I want muls, kender, warforged, half-vistani, and all the good stuff from the settings there in proper 5e glory. I just don't want stuff arbitrarily cut from the PHB without a damn good reason. So far, I've seen no good reason why any class in the PHB need be cut from any of the seven classic settings. I've seen some better arguments for cutting a few minor races and replacing them with world specific (kender only halflings, no half-orcs but muls/calibans/minotaurs taking the strong/monstrous role). Backgrounds and equipment can be tailored to the world as well. Settings EXPLAND and COLOR the base game, they don't SHRINK it. [/QUOTE]
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