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<blockquote data-quote="kenmarable" data-source="post: 7749949" data-attributes="member: 40359"><p>What?!! Put the 1e Manual of the Planes next to the Planescape campaign boxed set and they are indistinguishable? Seriously?So tone, flavor, theme, etc. has nothing to do with a setting? I don’t agree with everything Kobold Avenger says, but this is exactly like saying every game that happens on Earth is indistinguishable because it uses the same map. That’s just ridiculous. </p><p></p><p></p><p></p><p>Are you familiar with Eberron? The way you word this, it sure doesn’t sound like it. Because the 3.5 Eberron products did exactly what you are asking for and had a non-Great Wheel cosmology. If you Plane Shift out of Eberron, there’s other planes you would go to NOT the Great Wheel. It’s all very clearly explained right there in the original hardcover. The only issue is that they didn’t do much with it (Keith Baker has said its the top of his list if they ever open up the setting on DMs Guild), not that they didn’t offer an alternative. Eberron absolutely 100% disproves this thing you are claiming as fact. It never used the Great Wheel or any of its history and had an alternative in the entire product line. </p><p></p><p></p><p></p><p>[-]There’s a wee bit of difference between “offering an alternative” and “throwing away everything that came before.” I actually agree with you that there should be alternatives. But 4e’s forcing its own version on everything with no other alternatives is what a lot of people had a problem with and the same thing you are complaining about. [/-] (Zeromaru X corrected me below.)</p><p></p><p>But, yes, I agree that they should explore alternatives more, but the claiming they never did and everything planar they have ever done is indistinguishable from Planescape is factually wrong and pretty absurd hyperbole.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7749949, member: 40359"] What?!! Put the 1e Manual of the Planes next to the Planescape campaign boxed set and they are indistinguishable? Seriously?So tone, flavor, theme, etc. has nothing to do with a setting? I don’t agree with everything Kobold Avenger says, but this is exactly like saying every game that happens on Earth is indistinguishable because it uses the same map. That’s just ridiculous. Are you familiar with Eberron? The way you word this, it sure doesn’t sound like it. Because the 3.5 Eberron products did exactly what you are asking for and had a non-Great Wheel cosmology. If you Plane Shift out of Eberron, there’s other planes you would go to NOT the Great Wheel. It’s all very clearly explained right there in the original hardcover. The only issue is that they didn’t do much with it (Keith Baker has said its the top of his list if they ever open up the setting on DMs Guild), not that they didn’t offer an alternative. Eberron absolutely 100% disproves this thing you are claiming as fact. It never used the Great Wheel or any of its history and had an alternative in the entire product line. [-]There’s a wee bit of difference between “offering an alternative” and “throwing away everything that came before.” I actually agree with you that there should be alternatives. But 4e’s forcing its own version on everything with no other alternatives is what a lot of people had a problem with and the same thing you are complaining about. [/-] (Zeromaru X corrected me below.) But, yes, I agree that they should explore alternatives more, but the claiming they never did and everything planar they have ever done is indistinguishable from Planescape is factually wrong and pretty absurd hyperbole. [/QUOTE]
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