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<blockquote data-quote="Coroc" data-source="post: 7749983" data-attributes="member: 6895991"><p>[MENTION=7635]Remathilis[/MENTION] "Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? "</p><p></p><p>An alternate Setting is different, by cutting things and more importantly by adding things.</p><p></p><p>With DS it is so easy to do most of the things as refluff of existing races</p><p></p><p>Humans can stay as they are</p><p>Halflings ditto</p><p>Elves, use the Wood elf </p><p>Halfelves can stay as they are</p><p>Dwarves use the hill dwarves</p><p>Mul use the Halforcs stats, give Advantage vs. Exhaustion</p><p>Halfgiants use the Mountain Dwarves stats give Advantage to strength</p><p>Thrikkreen take Dragonborn breathweapon stats for a poison bite, give them +2 dex and +1 wis and some jumping ability</p><p></p><p>So thats just a Little re using and refluffing there i could imagine you would even be fine with just that.</p><p></p><p>So now for classes that is a bit trickier:</p><p></p><p>Cleric use ligth (Fire) war (earth) healing (water) tempest (air) add some elemental stuff maybe the material for the weapons then you are done</p><p>Fighter use cahmpion</p><p>Gladiator use battlemaster</p><p>Rogue use anything but arcane trickster, rogue assasin is the athasian bard</p><p>Preserver: Use any wizard but a necromant do soem mechanic for preserving / defiling</p><p>Defiler use a wild Magic sorcerer </p><p>Templar use a Warlock with Sorcerer King as Patron or a favored Soul like sorcerer who gets his spells from the sorcerer king</p><p>Druids of the land circle are no prob at all</p><p>Ranger as they are</p><p></p><p>The rest is not needed for a good dark sun experience</p><p></p><p>With inferior weapon and armor:</p><p></p><p>Use the normal stats for inferior materials and increase the die for steel weapons, inferior breaks on a DC10 check when you rolled a natural 1 on an attack</p><p></p><p>Armor: Be inventive, use armor class 17 for mekillot plate e.g., inferior material should be 1 Point worse in ac</p><p></p><p>Metal items are 1000x more expensive of course</p><p></p><p>Ok what is missing? Psionics fleshed out of course baut thats adding.</p><p>Also there should be a feat for wild Talent.</p><p></p><p>So here you go, its just some lines of text and you got a baseline, all you gotta do is fluff it out. I still can use most parts of the core rules, and i do not have much altered mechanics, i do not even Need exta tables for metal vs Obsidian axe the rule is easy to remember.</p><p></p><p>For everything you are missing, like paladins and gnomes eventually, something new is there. I think you consider this more complicated than me.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7749983, member: 6895991"] [MENTION=7635]Remathilis[/MENTION] "Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? " An alternate Setting is different, by cutting things and more importantly by adding things. With DS it is so easy to do most of the things as refluff of existing races Humans can stay as they are Halflings ditto Elves, use the Wood elf Halfelves can stay as they are Dwarves use the hill dwarves Mul use the Halforcs stats, give Advantage vs. Exhaustion Halfgiants use the Mountain Dwarves stats give Advantage to strength Thrikkreen take Dragonborn breathweapon stats for a poison bite, give them +2 dex and +1 wis and some jumping ability So thats just a Little re using and refluffing there i could imagine you would even be fine with just that. So now for classes that is a bit trickier: Cleric use ligth (Fire) war (earth) healing (water) tempest (air) add some elemental stuff maybe the material for the weapons then you are done Fighter use cahmpion Gladiator use battlemaster Rogue use anything but arcane trickster, rogue assasin is the athasian bard Preserver: Use any wizard but a necromant do soem mechanic for preserving / defiling Defiler use a wild Magic sorcerer Templar use a Warlock with Sorcerer King as Patron or a favored Soul like sorcerer who gets his spells from the sorcerer king Druids of the land circle are no prob at all Ranger as they are The rest is not needed for a good dark sun experience With inferior weapon and armor: Use the normal stats for inferior materials and increase the die for steel weapons, inferior breaks on a DC10 check when you rolled a natural 1 on an attack Armor: Be inventive, use armor class 17 for mekillot plate e.g., inferior material should be 1 Point worse in ac Metal items are 1000x more expensive of course Ok what is missing? Psionics fleshed out of course baut thats adding. Also there should be a feat for wild Talent. So here you go, its just some lines of text and you got a baseline, all you gotta do is fluff it out. I still can use most parts of the core rules, and i do not have much altered mechanics, i do not even Need exta tables for metal vs Obsidian axe the rule is easy to remember. For everything you are missing, like paladins and gnomes eventually, something new is there. I think you consider this more complicated than me. [/QUOTE]
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