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Two New Settings For D&D This Year
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<blockquote data-quote="Aldarc" data-source="post: 7750008" data-attributes="member: 5142"><p>It honestly didn't work that well when WotC attempted to shove the World Axis into Eberron, and a lot of Eberron fans weren't particularly happy with it. I don't see the Great Wheel working for Eberron, especially since it would break the great conceit of the setting: Baker's Dozen. </p><p></p><p>You can EXPAND and COLOR the base game while also SHRINKING elements of the game, including player options. These are not mutually exclusive perspectives here. </p><p></p><p>This catchphrase has a more restricted sense in Eberron than you both think it does: </p><p>It's not much about cosmology (i.e., the Great Wheel), particular entities (e.g., Lloth, Orcus, Vecna, etc.), or verbatim entries (e.g., CE red dragons) but about broadly using core rulebook tangibles (e.g., player options, spells, magic items, monsters, etc.). I don't think that Orcus is ever named in any Eberron core book or supplement. You can use Orcus, but that does not mean that you should, at least not without "a twist or two to account for Eberron's tone and attitude." Tiamat, for example, does exist in Eberron, but she's a different sort of character than how she often appears outside of the Eberron mythos. </p><p></p><p>-------- </p><p></p><p>WotC utilizing Magic the Gathering for a setting seems like an all too obvious move in hindsight. I would prefer that D&D supported some of their other settings first, but this is simply good cross-brand promotion on the part of WotC.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7750008, member: 5142"] It honestly didn't work that well when WotC attempted to shove the World Axis into Eberron, and a lot of Eberron fans weren't particularly happy with it. I don't see the Great Wheel working for Eberron, especially since it would break the great conceit of the setting: Baker's Dozen. You can EXPAND and COLOR the base game while also SHRINKING elements of the game, including player options. These are not mutually exclusive perspectives here. This catchphrase has a more restricted sense in Eberron than you both think it does: It's not much about cosmology (i.e., the Great Wheel), particular entities (e.g., Lloth, Orcus, Vecna, etc.), or verbatim entries (e.g., CE red dragons) but about broadly using core rulebook tangibles (e.g., player options, spells, magic items, monsters, etc.). I don't think that Orcus is ever named in any Eberron core book or supplement. You can use Orcus, but that does not mean that you should, at least not without "a twist or two to account for Eberron's tone and attitude." Tiamat, for example, does exist in Eberron, but she's a different sort of character than how she often appears outside of the Eberron mythos. -------- WotC utilizing Magic the Gathering for a setting seems like an all too obvious move in hindsight. I would prefer that D&D supported some of their other settings first, but this is simply good cross-brand promotion on the part of WotC. [/QUOTE]
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