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<blockquote data-quote="Jester David" data-source="post: 7752657" data-attributes="member: 37579"><p>I think they needed to know what the psion would look like to have an idea. I think they have a much better idea now, and know enough to make it synergize.</p><p>I doubt they'll do the "1 bonus power point/ level" mechanic again, as that seems unattractive if not playing a psychic character. But they can make them able to communicate telepathically and cast <em>detect thoughts</em> fairly easily. </p><p></p><p></p><p>The magic item economy of PCs was basically "here's the 3e magic item economy". No changes were needed and the setting didn't do anything revolutionary there. The big change for Eberron was that it stopped to ask "hey, if there are all these mages making bespoke magic items for adventurers and magic item shops... wouldn't they sell to the remaining 99.5% of the populace?"</p><p>So what's needed isn't a detailed magic item economy, but more common magic items that can be used by commoners and cost a small amount of money. The magic items of convenience. But mostly that's description and fluff: you don't need hard, detailed rules for a <em>broom of sweeping</em> or an <em>everburning candle</em>.</p><p></p><p>As for PC magic items and standardised prices, that's just a matter of saying "all House Cannith made magic items cost twice the minimum price, except arms and armour that instead cost three times the minimum price".</p><p>So, yes, they could do that in 20 pages.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7752657, member: 37579"] I think they needed to know what the psion would look like to have an idea. I think they have a much better idea now, and know enough to make it synergize. I doubt they'll do the "1 bonus power point/ level" mechanic again, as that seems unattractive if not playing a psychic character. But they can make them able to communicate telepathically and cast [I]detect thoughts[/I] fairly easily. The magic item economy of PCs was basically "here's the 3e magic item economy". No changes were needed and the setting didn't do anything revolutionary there. The big change for Eberron was that it stopped to ask "hey, if there are all these mages making bespoke magic items for adventurers and magic item shops... wouldn't they sell to the remaining 99.5% of the populace?" So what's needed isn't a detailed magic item economy, but more common magic items that can be used by commoners and cost a small amount of money. The magic items of convenience. But mostly that's description and fluff: you don't need hard, detailed rules for a [I]broom of sweeping[/I] or an [I]everburning candle[/I]. As for PC magic items and standardised prices, that's just a matter of saying "all House Cannith made magic items cost twice the minimum price, except arms and armour that instead cost three times the minimum price". So, yes, they could do that in 20 pages. [/QUOTE]
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