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Two new spells
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<blockquote data-quote="LightPhoenix" data-source="post: 77206" data-attributes="member: 115"><p>Two spells I created for a Peace domain for a goddess in my campaign... constructive criticism welcomed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Pacifism</strong> </p><p>Evocation</p><p>Level: Peace 5</p><p>Components: V, S, M, DF</p><p>Casting Time: One day</p><p>Range: Touch</p><p>Area: 10ft./level radius</p><p>Duration: Instantaneous</p><p>ST: None</p><p>SR: See Text</p><p></p><p>With this spell, a cleric can infuse a site, building, or other similar structure with the power of Alysis, making the area dedicated to peace. This spell is similar to Hallow and Unhollow, though the effects differ:</p><p></p><p>1) Guards the site with a Magic Circle vs. Evil</p><p></p><p>2) All damage done to living creatures in the area of <em>Pacifism</em> is converted to subdual damage. This includes damage from spells, spell-like abilities, extrodinary and supernatural powers, and weapons. Damage done from outside the area of effect inward is still converted. Damage done from inside the area of effect outward is also converted. Damage from a continuous source which started outside the area of effect is not converted - this includes secondary poison effects, diseases, continuing acid damage, etc. This does not stabilize people who are dying. Undead and Constructs are not living, and therefore take normal damage.</p><p></p><p>3) As Hallow/Unhallow, the cleric may choose to tie a single spell to the site from the following list: <em>Aid, Bless, Calm Emotions, Daylight, Detect Evil, Detect Magic, Dispel Magic, Discern Lies, Emotion (Friendship), Invisibility Purge, Protection from Arrows, Remove Fear, Tongues, Zone of Truth</em></p><p></p><p>Material components are the same as for Hallow and Unhallow.</p><p></p><p></p><p><strong>Alysis' Aura</strong></p><p>Evocation</p><p>Level: Peace 8</p><p>Components: V, S, M, DF</p><p>Casting Time: One minute</p><p>Range: You</p><p>Area: 10ft./level radius</p><p>Duration: 1 hour/level</p><p>ST: None</p><p>SR: See text</p><p></p><p>As <em>Pacifism</em>, but the radius is centered on the caster.</p><p></p><p>[EDIT] - Added provision for undead and constructs...</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 77206, member: 115"] Two spells I created for a Peace domain for a goddess in my campaign... constructive criticism welcomed :) [B]Pacifism[/B] Evocation Level: Peace 5 Components: V, S, M, DF Casting Time: One day Range: Touch Area: 10ft./level radius Duration: Instantaneous ST: None SR: See Text With this spell, a cleric can infuse a site, building, or other similar structure with the power of Alysis, making the area dedicated to peace. This spell is similar to Hallow and Unhollow, though the effects differ: 1) Guards the site with a Magic Circle vs. Evil 2) All damage done to living creatures in the area of [i]Pacifism[/i] is converted to subdual damage. This includes damage from spells, spell-like abilities, extrodinary and supernatural powers, and weapons. Damage done from outside the area of effect inward is still converted. Damage done from inside the area of effect outward is also converted. Damage from a continuous source which started outside the area of effect is not converted - this includes secondary poison effects, diseases, continuing acid damage, etc. This does not stabilize people who are dying. Undead and Constructs are not living, and therefore take normal damage. 3) As Hallow/Unhallow, the cleric may choose to tie a single spell to the site from the following list: [i]Aid, Bless, Calm Emotions, Daylight, Detect Evil, Detect Magic, Dispel Magic, Discern Lies, Emotion (Friendship), Invisibility Purge, Protection from Arrows, Remove Fear, Tongues, Zone of Truth[/i] Material components are the same as for Hallow and Unhallow. [b]Alysis' Aura[/b] Evocation Level: Peace 8 Components: V, S, M, DF Casting Time: One minute Range: You Area: 10ft./level radius Duration: 1 hour/level ST: None SR: See text As [i]Pacifism[/i], but the radius is centered on the caster. [EDIT] - Added provision for undead and constructs... [/QUOTE]
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