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<blockquote data-quote="Aloïsius" data-source="post: 4079255" data-attributes="member: 1191"><p>Let's use Boneclaw's example :</p><p></p><p><strong>creature type</strong></p><p>3e : undead</p><p>4e : shadow animate undead </p><p>4e is more specific >>> 4e win</p><p><strong>monster tactic</strong></p><p>3e and 4e : same info (use reach to make AO), but with less words in 4e >> >4e win.</p><p></p><p><strong>Boneclaw in...</strong></p><p>3e MM3 has fluff for Eberron and FR. In both cases, a hag of some sort seems to have been the creator/inspirator of the boneclaw.</p><p>4e MM use another hag. use the eberron variant of "boneclaw are made with ogre" but add more details to the ritual : it uses an Oni soul too. </p><p></p><p>So, in the end, you have the same info, maybe even more in 4e, but just less setting specific. For DM not running FR or Eberron >>> 4e win. For DM runing FR or Eberron, tie. </p><p></p><p><strong>encounters group</strong></p><p>No info in 3e, where monsters were usualy stand alone >>>> 4e win.</p><p></p><p><strong>monster lore</strong></p><p>No info in 3e : it was impossible to know how secret was the secret of boneclaw creation. </p><p>4e gives you enough stuff to imagine a scenario involving boneclaw creation, complete with multiple factions, "necrosmuggler" network selling ogre's body part, quests for the trapped soul of an oni, manipulative hags using ally etc... 4e win, despite 3e use of more campaign specific stuff, but less inspiring IMHO.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 4079255, member: 1191"] Let's use Boneclaw's example : [B]creature type[/B] 3e : undead 4e : shadow animate undead 4e is more specific >>> 4e win [b]monster tactic[/b] 3e and 4e : same info (use reach to make AO), but with less words in 4e >> >4e win. [b]Boneclaw in...[/b] 3e MM3 has fluff for Eberron and FR. In both cases, a hag of some sort seems to have been the creator/inspirator of the boneclaw. 4e MM use another hag. use the eberron variant of "boneclaw are made with ogre" but add more details to the ritual : it uses an Oni soul too. So, in the end, you have the same info, maybe even more in 4e, but just less setting specific. For DM not running FR or Eberron >>> 4e win. For DM runing FR or Eberron, tie. [b]encounters group[/b] No info in 3e, where monsters were usualy stand alone >>>> 4e win. [b]monster lore[/b] No info in 3e : it was impossible to know how secret was the secret of boneclaw creation. 4e gives you enough stuff to imagine a scenario involving boneclaw creation, complete with multiple factions, "necrosmuggler" network selling ogre's body part, quests for the trapped soul of an oni, manipulative hags using ally etc... 4e win, despite 3e use of more campaign specific stuff, but less inspiring IMHO. [/QUOTE]
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