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Two pounce versions?
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<blockquote data-quote="Pielorinho" data-source="post: 456521" data-attributes="member: 259"><p>DD, my concern with the original pounce isn't its power level -- I think it's plenty powerful under the MMI version. My concern with it is that it's arbitrary: there's no cinematic reason (as opposed to game-mechanic reason) why a tiger can pounce an enemy that surprises it, but can't stalk an enemy while its companions are fighting the same enemy and then pounce in the third or fourth round of the combat.</p><p></p><p>And it's true that an animal's main weakness is its AC. But that's why the party druid buys a wand of mage armor for the party wizard and receives a pop off of it before entering the dungeon; that's why the party cleric casts cat's grace on the tiger. A first-level and a second-level spell bump the tiger's AC up by 5-7 points, making it considerably tougher.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 456521, member: 259"] DD, my concern with the original pounce isn't its power level -- I think it's plenty powerful under the MMI version. My concern with it is that it's arbitrary: there's no cinematic reason (as opposed to game-mechanic reason) why a tiger can pounce an enemy that surprises it, but can't stalk an enemy while its companions are fighting the same enemy and then pounce in the third or fourth round of the combat. And it's true that an animal's main weakness is its AC. But that's why the party druid buys a wand of mage armor for the party wizard and receives a pop off of it before entering the dungeon; that's why the party cleric casts cat's grace on the tiger. A first-level and a second-level spell bump the tiger's AC up by 5-7 points, making it considerably tougher. Daniel [/QUOTE]
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Two pounce versions?
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