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Two PrC's for Dragonstar dwarves. Please help
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<blockquote data-quote="Storyteller01" data-source="post: 1701474" data-attributes="member: 20931"><p>To TDG:</p><p></p><p>I have this so far, but would like suggestions. Be forwarned, I have</p><p>structured these from the 3.0 rules:</p><p></p><p>1) A psion with the following changes; Gains a +1 effective</p><p>manifester level for the Psychoportive, Clairsentient, Psychokinetic</p><p>focuses, but cannot use the Metacreative, Psycometabolic, or</p><p>Telepathic abilities. The psion must choose Psychoportive,</p><p>Clairsentience, or Psychokinesis as they promary discipline.</p><p></p><p>Said psion gains a secret at every fourth level (similar to the arch</p><p>psions, arch wizards, or wu jens) but they only apply to the</p><p>characters specialized discipline (example: character gains an</p><p>additional +1 effective manifestor level for their chosen discipline.</p><p>This ability stackes with the previous character benefit Note: they</p><p>wouldn't have this ability until at least 4th level).</p><p></p><p>The psion also gains the improved Gravity sense abilities (see the</p><p>Dwarven Navigator or Dwarven Starfighter in the Files) which</p><p>progresses throughout the 20 levels. They can use this ability on a</p><p>planet or other large body, but the range is divided by 1,000. At</p><p>20th level this class could sense the gravitational effect of objects</p><p>(with a good roll) up to 240 squares away (since the scale changes</p><p>with the environment, the actual amount of squares covered remains</p><p>the same).</p><p></p><p></p><p>2) a bard type class (I'm calling it the Traveler for now) that also</p><p>gains the Improved Grav sense ability, albeit at a reduced</p><p>progression rate. This class can also use this ability on a planet,</p><p>with the same restrictions.</p><p></p><p>I was thinking of implimenting special abilities based on the Spot</p><p>skill roll (just like the bard uses performance skills)</p><p></p><p></p><p>My question to you: should I use the same bardic format (ie simple</p><p>abilities and spells) or a more Jedi-ish approach (base abilities on</p><p>the roll, with these effects causing HP damage. No spells would be</p><p>allowed for this option)</p><p></p><p>What abilities would you suggest? If you prefer the option that</p><p>allows spell casting, what spells would you recommend for the list of</p><p>spells available?</p><p></p><p>What secrets would you suggest be made available for the psion</p><p>varient??</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1701474, member: 20931"] To TDG: I have this so far, but would like suggestions. Be forwarned, I have structured these from the 3.0 rules: 1) A psion with the following changes; Gains a +1 effective manifester level for the Psychoportive, Clairsentient, Psychokinetic focuses, but cannot use the Metacreative, Psycometabolic, or Telepathic abilities. The psion must choose Psychoportive, Clairsentience, or Psychokinesis as they promary discipline. Said psion gains a secret at every fourth level (similar to the arch psions, arch wizards, or wu jens) but they only apply to the characters specialized discipline (example: character gains an additional +1 effective manifestor level for their chosen discipline. This ability stackes with the previous character benefit Note: they wouldn't have this ability until at least 4th level). The psion also gains the improved Gravity sense abilities (see the Dwarven Navigator or Dwarven Starfighter in the Files) which progresses throughout the 20 levels. They can use this ability on a planet or other large body, but the range is divided by 1,000. At 20th level this class could sense the gravitational effect of objects (with a good roll) up to 240 squares away (since the scale changes with the environment, the actual amount of squares covered remains the same). 2) a bard type class (I'm calling it the Traveler for now) that also gains the Improved Grav sense ability, albeit at a reduced progression rate. This class can also use this ability on a planet, with the same restrictions. I was thinking of implimenting special abilities based on the Spot skill roll (just like the bard uses performance skills) My question to you: should I use the same bardic format (ie simple abilities and spells) or a more Jedi-ish approach (base abilities on the roll, with these effects causing HP damage. No spells would be allowed for this option) What abilities would you suggest? If you prefer the option that allows spell casting, what spells would you recommend for the list of spells available? What secrets would you suggest be made available for the psion varient?? [/QUOTE]
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Two PrC's for Dragonstar dwarves. Please help
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