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General Tabletop Discussion
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Two (?) Questions about Elves and Classes
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<blockquote data-quote="steeldragons" data-source="post: 6438281" data-attributes="member: 92511"><p>Yeah. They could easily still be the "best" dreamers i nyour world if you want...No reason they can't "dream" in trance. Or maybe humans dream "the most" but elves know and "exist" in dream more readily...lucid dreaming or whatever it's called. They know when they are there. They can act and effect change on the dreamscape more easily or innately whereas it's something humans either stumble upon by accident or need to work hard to master how.</p><p></p><p>As for the feats issue...I'd think you could easily o a feat tree. I haven't really looked at them, as I don't plan to use feats (and don't have my book available atm), but as I understand it variant humans get one at 1st, everyone gets one at 4th, then what 8th? 12th? If you can make what you want all work within 2 or 3 feats, go for it.</p><p></p><p>But as Minigiant says, why does it have to be a tree? Seems like a good opportunity to pare down the abilities/feat tree/powers to work in a "5e way" as a single feat. What is it about this/these special types of magic that are "essential" to their flavor? That makes them worthy of feat? Undoubtedly they had a lot of levels of power and additional abilities because that's how things were in 3e prestige classes. How/what do they need to function, what is the iconic flavor, the essential powers/spells? Pare them down [if possible and you want to, obviously] to be a single feat and call it a day. A more/simpler 5e solution.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6438281, member: 92511"] Yeah. They could easily still be the "best" dreamers i nyour world if you want...No reason they can't "dream" in trance. Or maybe humans dream "the most" but elves know and "exist" in dream more readily...lucid dreaming or whatever it's called. They know when they are there. They can act and effect change on the dreamscape more easily or innately whereas it's something humans either stumble upon by accident or need to work hard to master how. As for the feats issue...I'd think you could easily o a feat tree. I haven't really looked at them, as I don't plan to use feats (and don't have my book available atm), but as I understand it variant humans get one at 1st, everyone gets one at 4th, then what 8th? 12th? If you can make what you want all work within 2 or 3 feats, go for it. But as Minigiant says, why does it have to be a tree? Seems like a good opportunity to pare down the abilities/feat tree/powers to work in a "5e way" as a single feat. What is it about this/these special types of magic that are "essential" to their flavor? That makes them worthy of feat? Undoubtedly they had a lot of levels of power and additional abilities because that's how things were in 3e prestige classes. How/what do they need to function, what is the iconic flavor, the essential powers/spells? Pare them down [if possible and you want to, obviously] to be a single feat and call it a day. A more/simpler 5e solution. [/QUOTE]
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Two (?) Questions about Elves and Classes
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