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General Tabletop Discussion
*TTRPGs General
Two Questions about Savage Worlds
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<blockquote data-quote="amerigoV" data-source="post: 6263891"><p>On 2. - Roll20 supports using cards for initiative. You draw the card (online, of course), and then drag it over to the initiative tracker thing and put it on the character.</p><p></p><p>On 1. I cannot speak to Next, but its faster than 3e by a ton. Early on, you have the usual player learning curve. Keep in mind there is a nice level of tactical to the game and Savage Worlds is not going fix indecisive players. Where the speed really comes (IMO) is on the GM side. I am not looking down at the paperwork marking of bits and pieces of hit points. Extras are up, down, or Shaken - easy. My head is up and engaging players (at the table anyway). The rules flow well enough that one rarely ever looks things up. I think the speed of resolution for the GM helps keep those distracted players (like me!) into the game. Plus exploding/acing dice just gets everyone's attention because they know something big is about to happen.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6263891"] On 2. - Roll20 supports using cards for initiative. You draw the card (online, of course), and then drag it over to the initiative tracker thing and put it on the character. On 1. I cannot speak to Next, but its faster than 3e by a ton. Early on, you have the usual player learning curve. Keep in mind there is a nice level of tactical to the game and Savage Worlds is not going fix indecisive players. Where the speed really comes (IMO) is on the GM side. I am not looking down at the paperwork marking of bits and pieces of hit points. Extras are up, down, or Shaken - easy. My head is up and engaging players (at the table anyway). The rules flow well enough that one rarely ever looks things up. I think the speed of resolution for the GM helps keep those distracted players (like me!) into the game. Plus exploding/acing dice just gets everyone's attention because they know something big is about to happen. [/QUOTE]
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Two Questions about Savage Worlds
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