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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two questions about Spirit Companions
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<blockquote data-quote="DracoSuave" data-source="post: 4909338" data-attributes="member: 71571"><p>Remember the Shaman's Mantra. The spirit is -not- a creature. It does not act like a creature. It is an overglorified spell that has the sole effect as a catalyst for other powers, and nothing more.</p><p></p><p>Of course, the first question would have been answered by reading the power.</p><p></p><p>Turducken (the spirit companion) can be targeted by melee or ranged attacks, <strong>although it lacks hit points.</strong> If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. <strong>Otherwise, the spirit is unaffected by the attack.</strong></p><p></p><p>So ongoing damage does not work. Conditions on the spirit do not work. The only thing that works is a situation where damage is equal to 10 + half your level of higher, which has a singular consequence. Everything else is ignored. (Powers that target conjurations are an exception and work normally, because this only applies to attacks that can't normally target conjurations)</p><p></p><p>Also, things that alter the Shaman's speed -do- affect how much you can move the conjuration. But that's an effect on -you- not Turducken.</p><p></p><p>The second question is very simple: No. Either you have to spend a move action, or two minor actions. Spending two minor actions will cost you a move action.</p><p></p><p>However, you can take -any- move action and you can move Turducken as well. Even if that is a power that doesn't move you. All that is required is that it is a move action.</p><p></p><p>And if you take two move actions (a double move) you do get to move Turducken twice.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4909338, member: 71571"] Remember the Shaman's Mantra. The spirit is -not- a creature. It does not act like a creature. It is an overglorified spell that has the sole effect as a catalyst for other powers, and nothing more. Of course, the first question would have been answered by reading the power. Turducken (the spirit companion) can be targeted by melee or ranged attacks, [B]although it lacks hit points.[/B] If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. [B]Otherwise, the spirit is unaffected by the attack.[/B] So ongoing damage does not work. Conditions on the spirit do not work. The only thing that works is a situation where damage is equal to 10 + half your level of higher, which has a singular consequence. Everything else is ignored. (Powers that target conjurations are an exception and work normally, because this only applies to attacks that can't normally target conjurations) Also, things that alter the Shaman's speed -do- affect how much you can move the conjuration. But that's an effect on -you- not Turducken. The second question is very simple: No. Either you have to spend a move action, or two minor actions. Spending two minor actions will cost you a move action. However, you can take -any- move action and you can move Turducken as well. Even if that is a power that doesn't move you. All that is required is that it is a move action. And if you take two move actions (a double move) you do get to move Turducken twice. [/QUOTE]
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Two questions about Spirit Companions
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