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General Tabletop Discussion
*Pathfinder & Starfinder
Two questions about Spirit Companions
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<blockquote data-quote="CapnZapp" data-source="post: 4909820" data-attributes="member: 12731"><p>More SC questions...:</p><p></p><p><span style="color: DarkOrange">1. The ever-green question: How often do you, the DM, let your critters attack the Spirit Companion? </span></p><p></p><p>If "never", doesn't that mean a considerable nerf to the shaman class - after all, the bit about the SC being attackable by melee/ranged suggests the designers anticipated the SC taking some hits for the team.</p><p></p><p><span style="color: DarkOrange">1b. And do you factor in the monster's damage into this decision? For instance, do you throw minions at the SC? </span></p><p>They will pretty much <em>always</em> waste their actions.</p><p></p><p><span style="color: DarkOrange">2. Can the SC fly? Is there any rule anywhere regulating movement in the third dimension whatsoever?</span></p><p>By "flying" I don't merely mean "running in thin air", I mean "climbing through the air at full speed" too.</p><p></p><p>And even if you answer "no"; how does that in practice hinder the Shaman from using dismiss/conjure to effectively have the SC fly anywhere within a 20 sq cube of the Shaman? </p><p></p><p>I mean, the conjuration doesn't need a surface to "stand" on? What does this mean if not that you can conjure it into thin air, and that it can move even over air?</p><p></p><p></p><p><span style="color: DarkOrange">3. How do you handle when the Shaman conjures his SC into the face of a running monster? (Perhaps a fleeing one; perhaps one using flight)</span></p><p></p><p>I know it's a mistake to try to picture what would happen in the real world, and that just because you used flight (or run speed) your last turn, doesn't mean you need to slow down to evade any sudden obstacles, but I have ruled that at the very least the SC gets a OA when the monster thunders past.</p><p></p><p>My player have hoped the SC (by virtue of "enemies can't enter his square") would have stopped the monster in his tracks, or at least have triggered the "use acrobatics to leap over a foe" skill check. However, I find that this would make the SC far too strong, given that it can appear anywhere within 20 squares - it will always be the ultimate "stop him from escaping!" schtick.</p><p></p><p></p><p>Generally, I'm unfortunately finding that either my rules-fu on conjurations is weak, or that the rules support for SCs is weak overall. There simply seems to be no end to the creative usages my Shaman player is coming up with that the rules have no immediately accessible answer to.</p><p></p><p>Either that, or I haven't yet understood how very restrictive and inflexible these conjurations are supposed to be?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4909820, member: 12731"] More SC questions...: [COLOR="DarkOrange"]1. The ever-green question: How often do you, the DM, let your critters attack the Spirit Companion? [/COLOR] If "never", doesn't that mean a considerable nerf to the shaman class - after all, the bit about the SC being attackable by melee/ranged suggests the designers anticipated the SC taking some hits for the team. [COLOR="DarkOrange"]1b. And do you factor in the monster's damage into this decision? For instance, do you throw minions at the SC? [/COLOR] They will pretty much [I]always[/I] waste their actions. [COLOR="DarkOrange"]2. Can the SC fly? Is there any rule anywhere regulating movement in the third dimension whatsoever?[/COLOR] By "flying" I don't merely mean "running in thin air", I mean "climbing through the air at full speed" too. And even if you answer "no"; how does that in practice hinder the Shaman from using dismiss/conjure to effectively have the SC fly anywhere within a 20 sq cube of the Shaman? I mean, the conjuration doesn't need a surface to "stand" on? What does this mean if not that you can conjure it into thin air, and that it can move even over air? [COLOR="DarkOrange"]3. How do you handle when the Shaman conjures his SC into the face of a running monster? (Perhaps a fleeing one; perhaps one using flight)[/COLOR] I know it's a mistake to try to picture what would happen in the real world, and that just because you used flight (or run speed) your last turn, doesn't mean you need to slow down to evade any sudden obstacles, but I have ruled that at the very least the SC gets a OA when the monster thunders past. My player have hoped the SC (by virtue of "enemies can't enter his square") would have stopped the monster in his tracks, or at least have triggered the "use acrobatics to leap over a foe" skill check. However, I find that this would make the SC far too strong, given that it can appear anywhere within 20 squares - it will always be the ultimate "stop him from escaping!" schtick. Generally, I'm unfortunately finding that either my rules-fu on conjurations is weak, or that the rules support for SCs is weak overall. There simply seems to be no end to the creative usages my Shaman player is coming up with that the rules have no immediately accessible answer to. Either that, or I haven't yet understood how very restrictive and inflexible these conjurations are supposed to be? [/QUOTE]
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Two questions about Spirit Companions
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