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General Tabletop Discussion
*Pathfinder & Starfinder
Two questions about Spirit Companions
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<blockquote data-quote="DracoSuave" data-source="post: 4914881" data-attributes="member: 71571"><p><span style="color: DarkOrange">1. The ever-green question: How often do you, the DM, let your critters attack the Spirit Companion? </span></p><p></p><p>It depends on tactical necessity for smart monsters, and the instincts of weaker monsters. However, if monsters never attack the spirit companion, that is a useful trait tactically speaking, and can be used to the party's advantage.</p><p></p><p>To say it is a nerf is a bit of a stretch when the alternative is a massive outpour of free damage or healing.</p><p></p><p><span style="color: DarkOrange">1b. And do you factor in the monster's damage into this decision? For instance, do you throw minions at the SC? </span></p><p></p><p>Depends on the encounter. See above.</p><p></p><p><span style="color: DarkOrange">2. Can the SC fly? Is there any rule anywhere regulating movement in the third dimension whatsoever?</span></p><p></p><p>I don't honestly care. Most combat does not occur between aerial combatants, which means that the rules for aerial combat are not intended to be implied. The rules for aerial combat -themselves- tell you that 3d combat is not meant to be applied for ground-based battles. </p><p></p><p>So why would I have special rules set aside for this that differ from the default, which is, don't bother.</p><p></p><p><span style="color: DarkOrange">3. How do you handle when the Shaman conjures his SC into the face of a running monster? (Perhaps a fleeing one; perhaps one using flight)</span></p><p></p><p>Entirely depends on the situation. See above.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4914881, member: 71571"] [COLOR="DarkOrange"]1. The ever-green question: How often do you, the DM, let your critters attack the Spirit Companion? [/COLOR] It depends on tactical necessity for smart monsters, and the instincts of weaker monsters. However, if monsters never attack the spirit companion, that is a useful trait tactically speaking, and can be used to the party's advantage. To say it is a nerf is a bit of a stretch when the alternative is a massive outpour of free damage or healing. [COLOR="DarkOrange"]1b. And do you factor in the monster's damage into this decision? For instance, do you throw minions at the SC? [/COLOR] Depends on the encounter. See above. [COLOR="DarkOrange"]2. Can the SC fly? Is there any rule anywhere regulating movement in the third dimension whatsoever?[/COLOR] I don't honestly care. Most combat does not occur between aerial combatants, which means that the rules for aerial combat are not intended to be implied. The rules for aerial combat -themselves- tell you that 3d combat is not meant to be applied for ground-based battles. So why would I have special rules set aside for this that differ from the default, which is, don't bother. [COLOR="DarkOrange"]3. How do you handle when the Shaman conjures his SC into the face of a running monster? (Perhaps a fleeing one; perhaps one using flight)[/COLOR] Entirely depends on the situation. See above. [/QUOTE]
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Two questions about Spirit Companions
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