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General Tabletop Discussion
*Pathfinder & Starfinder
Two questions about Spirit Companions
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<blockquote data-quote="DracoSuave" data-source="post: 4915507" data-attributes="member: 71571"><p>Yep. While the monster doesn't spend the fight grounded, you're not supposed to be using the three-dimensional fight rules, as the ground keeps things in that plane for the most part.</p><p></p><p></p><p></p><p>The DM is responsible for all encounters. If you have a melee party and you make the choice to have a flying, ranged attacking monster, and no terrain to help make the battle less than one-sided, then that is a decision you made. </p><p></p><p></p><p></p><p>I don't do tons of aerial combat, so not really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Aeriel combat rules are a headache. Don't run them if they're a headache for ya. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But if it comes up, just say 'sure, whatever' and go with it.</p><p></p><p></p><p></p><p>See, I see it as different. It's obvious to most monsters that the shaman is making the attacks, because -the shaman is the one making the attacks.- Without some form of deception on behalf of the shaman, the monster should treat a Spirit Companion no different than a Flaming Sphere or any other such conjuration... with the exception that the Spirit Conjuration can be attacked.</p><p></p><p>Given that shamans have effects that radiate from the spirit, that the spirit conjuration holds areas and is a walking center point for most of the leader's shtick, I see the attackability of the spirit as a weakness, not a strength.</p><p></p><p>You use your daily to give a damage bonus to everyone around your spirit, that means your daily can be turned off with a successful attack. It means that your OActs are now defunct. It means that your buffs go away, and perhaps permanently.</p><p></p><p>That is -NOT- an advantage. The Shaman is the -only- class who can have his buffs turned off by rolling d20 to hit the Shaman.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4915507, member: 71571"] Yep. While the monster doesn't spend the fight grounded, you're not supposed to be using the three-dimensional fight rules, as the ground keeps things in that plane for the most part. The DM is responsible for all encounters. If you have a melee party and you make the choice to have a flying, ranged attacking monster, and no terrain to help make the battle less than one-sided, then that is a decision you made. I don't do tons of aerial combat, so not really. :) Aeriel combat rules are a headache. Don't run them if they're a headache for ya. :) But if it comes up, just say 'sure, whatever' and go with it. See, I see it as different. It's obvious to most monsters that the shaman is making the attacks, because -the shaman is the one making the attacks.- Without some form of deception on behalf of the shaman, the monster should treat a Spirit Companion no different than a Flaming Sphere or any other such conjuration... with the exception that the Spirit Conjuration can be attacked. Given that shamans have effects that radiate from the spirit, that the spirit conjuration holds areas and is a walking center point for most of the leader's shtick, I see the attackability of the spirit as a weakness, not a strength. You use your daily to give a damage bonus to everyone around your spirit, that means your daily can be turned off with a successful attack. It means that your OActs are now defunct. It means that your buffs go away, and perhaps permanently. That is -NOT- an advantage. The Shaman is the -only- class who can have his buffs turned off by rolling d20 to hit the Shaman. [/QUOTE]
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Two questions about Spirit Companions
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