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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two questions: skill items / DR and sneak
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<blockquote data-quote="Pax" data-source="post: 1570999" data-attributes="member: 6875"><p>Yes, but remember - this character will be using ride checks, <strong>four</strong> times per round, to set his mount's AC against a single attack each time. So, a twenty-point difference could be a <strong>big</strong> change.</p><p></p><p> Right now, against the first four attacks that don't miss anyway, the mount's AC will be re-set to an average of 83.5; with another +20 from an item, that'd put it at an average of 103.5 ... !</p><p></p><p> ^_^</p><p></p><p> Now consider, if that weas a rogue's Open Lock skill, and they had Open Lock selected in their Skill Mastery list. All of a sudden, they can reliably get a 103 for any open lock check ... which is enough to take a single bent piece of wire (improvised tools, -2 penalty), and open an Amazing-grade lock (base DC 40) as a Free Action (+50 DC). With plenty of room to spare (net roll of 101, vs a net DC of 90).</p><p></p><p> Which means walking up to the Grand Royal Vault - secured with no less than thirty-eight Amazing quality adamantine locks - poke the door itself <strong>just once</strong> with your finger, and have all nearly-two-score locks just sort of ... <em>pop open</em>, of their own accord. X_X'</p><p></p><p> At least with only a +10 item, you can't open them as <strong>free</strong> actions - an Amazing lock would still require you to <em>take a Move action,</em> as that DC would beonly a 60. Good or lesser locks you could pull off as free actions, but this IS an early-epic character we're postulating. ^_^</p><p></p><p> IMC, anything over +10 will be Epic, AND, you will need to have twice as many ranks of a given skill, as the modifier you wish to craft.</p><p></p><p> So, for a +10 bonus to ride, the crafter (or someone else involved in the crafting process, at least) will have to have 20 ranks of Ride. For a +30, they'd need 60 ranks of ride. And so on. ^_^</p></blockquote><p></p>
[QUOTE="Pax, post: 1570999, member: 6875"] Yes, but remember - this character will be using ride checks, [b]four[/b] times per round, to set his mount's AC against a single attack each time. So, a twenty-point difference could be a [b]big[/b] change. Right now, against the first four attacks that don't miss anyway, the mount's AC will be re-set to an average of 83.5; with another +20 from an item, that'd put it at an average of 103.5 ... ! ^_^ Now consider, if that weas a rogue's Open Lock skill, and they had Open Lock selected in their Skill Mastery list. All of a sudden, they can reliably get a 103 for any open lock check ... which is enough to take a single bent piece of wire (improvised tools, -2 penalty), and open an Amazing-grade lock (base DC 40) as a Free Action (+50 DC). With plenty of room to spare (net roll of 101, vs a net DC of 90). Which means walking up to the Grand Royal Vault - secured with no less than thirty-eight Amazing quality adamantine locks - poke the door itself [b]just once[/b] with your finger, and have all nearly-two-score locks just sort of ... [i]pop open[/i], of their own accord. X_X' At least with only a +10 item, you can't open them as [b]free[/b] actions - an Amazing lock would still require you to [i]take a Move action,[/i] as that DC would beonly a 60. Good or lesser locks you could pull off as free actions, but this IS an early-epic character we're postulating. ^_^ IMC, anything over +10 will be Epic, AND, you will need to have twice as many ranks of a given skill, as the modifier you wish to craft. So, for a +10 bonus to ride, the crafter (or someone else involved in the crafting process, at least) will have to have 20 ranks of Ride. For a +30, they'd need 60 ranks of ride. And so on. ^_^ [/QUOTE]
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Two questions: skill items / DR and sneak
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