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Two Questions - When Evard's Attacks, Tumbling and Flight
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<blockquote data-quote="Abraxas" data-source="post: 75548" data-attributes="member: 1266"><p>This is similar to the argument one of the other players in our group has made. The implied part of this argument that I don't agree with is that you need periodic contact with a solid surface to twist, turn and roll unpredictably.</p><p></p><p> The discussion in our group focused primarily on tumbling while under the effects of the fly spell so I'm going to focus on that.</p><p></p><p> The fly spell gives the character good maneuverability (see pg 69 of the DMG for the specifics of that level of maneuverability) and a movement rate 1.5 to 6 times greater than normal (45 ft while climbing, 180 ft while diving vs 30 ft for an unencumbered human). Flying takes no more thought than walking. Nothing in the fly spell indicates that you have to be stretched out like superman to fly (In a particular game a DM may require this, but it is not part of the spell as written).</p><p></p><p> So what really limits a flying character from performing multiple bodily contortions (twisting and rolling) while flying? Why is this so different from land based tumbling where the character is still maneuvering through 5x5x5 ft cubes as he passes an opponent? The flying character may actually be more unpredictable because he can ignore the effects of gravity on the directions of his movements and, at worst, is moving faster than his land based counterpart.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 75548, member: 1266"] This is similar to the argument one of the other players in our group has made. The implied part of this argument that I don't agree with is that you need periodic contact with a solid surface to twist, turn and roll unpredictably. The discussion in our group focused primarily on tumbling while under the effects of the fly spell so I'm going to focus on that. The fly spell gives the character good maneuverability (see pg 69 of the DMG for the specifics of that level of maneuverability) and a movement rate 1.5 to 6 times greater than normal (45 ft while climbing, 180 ft while diving vs 30 ft for an unencumbered human). Flying takes no more thought than walking. Nothing in the fly spell indicates that you have to be stretched out like superman to fly (In a particular game a DM may require this, but it is not part of the spell as written). So what really limits a flying character from performing multiple bodily contortions (twisting and rolling) while flying? Why is this so different from land based tumbling where the character is still maneuvering through 5x5x5 ft cubes as he passes an opponent? The flying character may actually be more unpredictable because he can ignore the effects of gravity on the directions of his movements and, at worst, is moving faster than his land based counterpart. [/QUOTE]
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Two Questions - When Evard's Attacks, Tumbling and Flight
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