Two questions

brehobit

Explorer
#1 What would you do with a dragon/bear/whatever that tried to eat (and chew) multiple potions at once? In this case it's an NPC (dragon), and his allies have a huge number of healing potions (28 CMW potions between the lot of them). The dragon's hurt and the NPCs what to get him ship-shape as quickly as possible.

#2 How do you handle NPCs and/or followers attached to a party when it comes to EXP? Currently I'm ruling that the NPCs (all level 3, party is level 5) are treated as 1/2 a person for EXP (so the party size is 6, and the NPCs get half EXP). And I _think_ followers don't steal EXP in in 3.5 (some of these NPCs may become followers).

Mark
 

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brehobit said:
#1 What would you do with a dragon/bear/whatever that tried to eat (and chew) multiple potions at once? In this case it's an NPC (dragon), and his allies have a huge number of healing potions (28 CMW potions between the lot of them). The dragon's hurt and the NPCs what to get him ship-shape as quickly as possible.

Not possible.

Drinking a potion or using an oil on an item of gear is a standard action.

#2 How do you handle NPCs and/or followers attached to a party when it comes to EXP? Currently I'm ruling that the NPCs (all level 3, party is level 5) are treated as 1/2 a person for EXP (so the party size is 6, and the NPCs get half EXP). And I _think_ followers don't steal EXP in in 3.5 (some of these NPCs may become followers).

Yep, I think that's how it is done... no effect on PC XP, NPCs get a half-share (which comes out of the void, so to say).

Bye
Thanee
 

Thanee said:
Not possible.
Thanee

I agree. So what happens when someone _does_ try to eat a bunch of them? I mean they fit into the dragon's mouth. Heck, a big one could eat something carrying all of the potions.

I'm going with the "can't happen" answer for now, and when questioned will go with "thems the rules/game balance".

Mark
 

brehobit said:
I agree. So what happens when someone _does_ try to eat a bunch of them? I mean they fit into the dragon's mouth. Heck, a big one could eat something carrying all of the potions.

That's when you get out your old Dungeon Master's Guide (1st? Edition) and start to roll... :p

Bye
Thanee
 

While the rules say that there is a standard action to drink a potion, there is nothing saying that an Oil of Healing or a Healing Salve could not be applied by each ally of the dragon in one round.

And yes this is open to much potential abuse from players and the DM, so use with caution.
 

You can pour a potion down the throat of a helpless (I think it says) ally as a standard action.
You could let it include non-helpless allies as well, however, that could seriously unbalance the time constraints on healing.
Either way, it will take 28 standard actions to do so safely.

I could maybe see drinking two potions as a full-round action (assuming that you have two potions at hand).

Maybe a feat:
Potion Chugger
Pre-reqs: Con 15(?)
Instead of drinking one potion as an AoO provoking standard action, you may choose to drink two potions as a full round action that provokes an attack of opportunity. This drinking of two potions does not have the potion miscibility[?] side effects of drinking multiple potions.

Then there'd probably have to be a chain - drink 2 as standard, drink 3 as full, drink 3 as standard, that sort of thing, maybe one where you can drink 1 as a move action.
Mostly useful for healing large amounts of damage or using potions to buff.
 

Thanee said:
Yep, I think that's how it is done... no effect on PC XP, NPCs get a half-share (which comes out of the void, so to say).

Bye
Thanee

Falling asleep at the wheel here. I was assuming non-follower NPCs would take a chunk out of the PCs EXP, I was just going to do it at half rate (as a kindness I guess, plus they are only somewhat useful, 2 levels down and "elite array" rather than 32-points with a bonus feat). Anyone know of a formal rule on this?

Mark
 

Well, maybe I'm a mean DM ... but I have NPCs eat a full share of XP so long as they carry a reasonable amount of load within the party. IE, if the party wants to bring along a healer and they do the job that is expected of them, they get a full share.

However, I try not to thrust NPCs as necessary upon the party. [I ften start PbPs with a DMPC in case a player drops or if the plot needs forwarding. But usually by the first level-up the DMPC goes away.] What that means is that if the party is traveling with NPCs that means the party wanted the NPCs there to do a job. Since the party wanted them there, they get to share the XP and loot, too.

Now, if they are rescuing a prisoner or whatever ... and the person they are rescuing is essentially helpless in combat and skill-less so they are essentially more like a possession and not a true NPC, then they don't affect the XP gained at all.

I don't know if that's by the rules, but that's what I do with it.
 

Feat - Potion chugger

a person taking this feat can drink a single potion as a free action. The person must drink the entire potion without spilling any (DC 10 + level of potion). After drinking the potion, the person must then place the empty flask upside down on their head indicating that it is indeed empty.

If any of the potion is spilled, all adjecent enemies get to kick the character in the rump. this counts as an unarmed attack that does not provoke an AoO.
 
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brehobit said:
#2 How do you handle NPCs and/or followers attached to a party when it comes to EXP?

They're irrelevant to XP fr me. I don't award XP based on anything other than how fast I want the PCs to be advancing in levels. It doesn't matter what they fight or even if they fight anything at all. So, similarly, it doesn't matter whether NPCs are involved.
 

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