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Two quick thoughts about all these new fangled base classes . . .
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3264348" data-attributes="member: 19675"><p>The Witch list would be more appropriate, but still contains elements that are far from the core concept- like nearly the entire 5th level section and half of the 7th.</p><p></p><p>And, of course, is an alternative rule from the base.</p><p></p><p>Part of the problem is this- as the 2 Ed PC progressed in his single class, his potential spell list continued to shrink. While he'd still get full cleric level-based adjustments on some of his stuff, there would be fewer and fewer spells to choose from.</p><p></p><p>Lets assume 20 levels.</p><p></p><p>After 3rd level, for instance, about half of his Spheres would provide no further spells to select from. Meanwhile, his Inspire Rage and his access to other spells (and their autoscaling) would continue to improve over the 20 levels, including his Abjuration spells.</p><p></p><p>To do this in 3rd edition, he'd need 2 full-caster divine classes, one of which he'd have to stop progression in at about 6th level while continuing to advance in the other (to mimic the breadth and shallowness of his access to certain spells)- probably Cleric and either the OA or Kingdom of Kalamar Shaman because they better reflect the animist aspects of Finno-Russian mythology. (The KoK one is a better fit.) Meanwhile, he'd need at least 4 levels of an arcane spellcasting class to make Mystic Theurge viable, but he'd need at least 4 levels in that first divine casting class (the one in which he's not limited)- but that just leaves 6 levels for MT. He'll max out with 5th level spells in those 2 classes linked to his MT levels.</p><p></p><p>This is NOT the PC who was talking to Air Elementals to fly, and we still haven't addressed the Inspire Rage substituting for Turn Undead, or his ranger-esque abilities, etc.</p><p></p><p>It is also (obviously) not a build that is pure Core.</p><p></p><p>As for the non-caster priest, that also doesn't fit the concept- almost all of the heroes of the Kalevala are spellcasters of some kind, in D&D terms.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3264348, member: 19675"] The Witch list would be more appropriate, but still contains elements that are far from the core concept- like nearly the entire 5th level section and half of the 7th. And, of course, is an alternative rule from the base. Part of the problem is this- as the 2 Ed PC progressed in his single class, his potential spell list continued to shrink. While he'd still get full cleric level-based adjustments on some of his stuff, there would be fewer and fewer spells to choose from. Lets assume 20 levels. After 3rd level, for instance, about half of his Spheres would provide no further spells to select from. Meanwhile, his Inspire Rage and his access to other spells (and their autoscaling) would continue to improve over the 20 levels, including his Abjuration spells. To do this in 3rd edition, he'd need 2 full-caster divine classes, one of which he'd have to stop progression in at about 6th level while continuing to advance in the other (to mimic the breadth and shallowness of his access to certain spells)- probably Cleric and either the OA or Kingdom of Kalamar Shaman because they better reflect the animist aspects of Finno-Russian mythology. (The KoK one is a better fit.) Meanwhile, he'd need at least 4 levels of an arcane spellcasting class to make Mystic Theurge viable, but he'd need at least 4 levels in that first divine casting class (the one in which he's not limited)- but that just leaves 6 levels for MT. He'll max out with 5th level spells in those 2 classes linked to his MT levels. This is NOT the PC who was talking to Air Elementals to fly, and we still haven't addressed the Inspire Rage substituting for Turn Undead, or his ranger-esque abilities, etc. It is also (obviously) not a build that is pure Core. As for the non-caster priest, that also doesn't fit the concept- almost all of the heroes of the Kalevala are spellcasters of some kind, in D&D terms. [/QUOTE]
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