Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Two quick thoughts about all these new fangled base classes . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 3264399" data-attributes="member: 22424"><p>They were mistaken. There are some valid concepts that cannot be built using the 11 PHB classes in combination... and there are more valid concepts that cannot be constructed in a manner that would be viable when played alongside single-classed characters of the same level.</p><p></p><p>However, I'm inclined to feel that many of the new classes exist because the existing classes are a little too inflexible, and too many of them cover too narrow a niche.</p><p></p><p>In particular:</p><p></p><p>1) I don't believe there should be a place for a Swashbuckler class. The Fighter class (perhaps multiclassed with some Rogue and/or Bard, depending on the desired flavour), should be sufficiently broad to allow this. It isn't, but add class-based defense bonuses and appropriate feat options, and that becomes viable.</p><p></p><p>2) There should not be both a Knight and a Samurai class, and in fact I believe both should be Fighters with appropriate feat choices (probably multiclassed with a beefed-up Aristocrat). The CW Samurai is particularly disappointing - at least the OA version had the 'imbue weapon' ability that made it interesting.</p><p></p><p>3) Although I actually like the Warmage, Beguiler and Dread Necromancer, they really should be appropriately-built Sorcerers. (That said, in a new edition, I would include the Sorcerer in the PHB, then produce an 'aspects of magic' book containing eight specialist classes, with the recommendation that the Sorcerer be removed from the campaign in favour of the specialists... oh, and I'd remove specialist Wizards at the same time.)</p><p></p><p>4) Far too many of the Prestige Classes are "a C with a bit more F", where C is a given class, while the F is a class feature. So, the Shifter is "a Druid with a bit more Wild Shape". Such classes should not exist - implement the 'ability trees' from d20 Modern, and players can build their own Shifter.</p></blockquote><p></p>
[QUOTE="delericho, post: 3264399, member: 22424"] They were mistaken. There are some valid concepts that cannot be built using the 11 PHB classes in combination... and there are more valid concepts that cannot be constructed in a manner that would be viable when played alongside single-classed characters of the same level. However, I'm inclined to feel that many of the new classes exist because the existing classes are a little too inflexible, and too many of them cover too narrow a niche. In particular: 1) I don't believe there should be a place for a Swashbuckler class. The Fighter class (perhaps multiclassed with some Rogue and/or Bard, depending on the desired flavour), should be sufficiently broad to allow this. It isn't, but add class-based defense bonuses and appropriate feat options, and that becomes viable. 2) There should not be both a Knight and a Samurai class, and in fact I believe both should be Fighters with appropriate feat choices (probably multiclassed with a beefed-up Aristocrat). The CW Samurai is particularly disappointing - at least the OA version had the 'imbue weapon' ability that made it interesting. 3) Although I actually like the Warmage, Beguiler and Dread Necromancer, they really should be appropriately-built Sorcerers. (That said, in a new edition, I would include the Sorcerer in the PHB, then produce an 'aspects of magic' book containing eight specialist classes, with the recommendation that the Sorcerer be removed from the campaign in favour of the specialists... oh, and I'd remove specialist Wizards at the same time.) 4) Far too many of the Prestige Classes are "a C with a bit more F", where C is a given class, while the F is a class feature. So, the Shifter is "a Druid with a bit more Wild Shape". Such classes should not exist - implement the 'ability trees' from d20 Modern, and players can build their own Shifter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Two quick thoughts about all these new fangled base classes . . .
Top