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Two quick thoughts about all these new fangled base classes . . .
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<blockquote data-quote="delericho" data-source="post: 3265242" data-attributes="member: 22424"><p>I would resist this. If they're going that far, I would prefer to see them remove classes entirly, and go to some sort of point buy progression... with the 10+ examples you advocate.</p><p></p><p>That said, I would prefer they just keep the class system mostly as-is, with a widening of class niches, and a review of the boundaries between base and prestige classes. The class system is one of the great strengths of D&D, and I feel that doing away with it, or drastically reducing the number of classes, would do more harm than good.</p><p></p><p>I'm not saying you can't create a good game without classes, of course... I'm just saying I don't want D&D to go that way.</p></blockquote><p></p>
[QUOTE="delericho, post: 3265242, member: 22424"] I would resist this. If they're going that far, I would prefer to see them remove classes entirly, and go to some sort of point buy progression... with the 10+ examples you advocate. That said, I would prefer they just keep the class system mostly as-is, with a widening of class niches, and a review of the boundaries between base and prestige classes. The class system is one of the great strengths of D&D, and I feel that doing away with it, or drastically reducing the number of classes, would do more harm than good. I'm not saying you can't create a good game without classes, of course... I'm just saying I don't want D&D to go that way. [/QUOTE]
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Two quick thoughts about all these new fangled base classes . . .
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