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Two quick thoughts about all these new fangled base classes . . .
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3265419" data-attributes="member: 19675"><p>The spell selection is off, the skillset is off (for example Ride, Search & Survival are absent, while there are skills like Appraise and Sleight of Hand on it), and the weapons & armor are off (almost every hero in the Kalevala and Russian myth uses either fairly heavy weapons or a weapon & shield).</p><p></p><p></p><p></p><p>The current articulation of it is more explicit than in 1Ed, but you'd have to go back to some of the source material for the old game.</p><p></p><p>Some of those 1Ed cleric spells came directly from passages of the Bible and were not duplicable by "sorcerers." IOW, there were things that arcane magic simply could not do because they required the power of a divine being to "break" a particular rule of reality with magic.</p><p></p><p> </p><p></p><p>Some of the protection & animist elemental spells that you'd see in the Finno-Russian archetype would be much less powerful than is typical in those legends because the Bard or Ranger get them later than full casters or are entirely absent from the spell-lists of those classes.</p><p></p><p>And because of the DC structure of the D20 game, his fewer protective spells would be much, much weaker.</p><p></p><p> </p><p></p><p>There are a lot of heroic PCs that would beg to differ. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p></p><p>Not at all- this guy is supposed to be a good enough warrior to handle most threats, and his spell selection, while deep, is very narrowly focused.</p><p></p><p>Essentially, he can dispel a little, protect people, move them around rapidly, and so forth. He's not anywhere near the medic of a core cleric. He's not even on the radar of offensive spellpower. A party depending on him for anti-undead firepower will be VERY sorry. He isn't bringing anyone back from the dead. He isn't getting rid of negative levels or ability damage.</p><p></p><p>But if you want a guy who can ward off arrows, boost your Str or Dex, give you an AC bonus, dispel a curse, and so forth, scaled up like a full caster, he's your guy.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3265419, member: 19675"] The spell selection is off, the skillset is off (for example Ride, Search & Survival are absent, while there are skills like Appraise and Sleight of Hand on it), and the weapons & armor are off (almost every hero in the Kalevala and Russian myth uses either fairly heavy weapons or a weapon & shield). The current articulation of it is more explicit than in 1Ed, but you'd have to go back to some of the source material for the old game. Some of those 1Ed cleric spells came directly from passages of the Bible and were not duplicable by "sorcerers." IOW, there were things that arcane magic simply could not do because they required the power of a divine being to "break" a particular rule of reality with magic. Some of the protection & animist elemental spells that you'd see in the Finno-Russian archetype would be much less powerful than is typical in those legends because the Bard or Ranger get them later than full casters or are entirely absent from the spell-lists of those classes. And because of the DC structure of the D20 game, his fewer protective spells would be much, much weaker. There are a lot of heroic PCs that would beg to differ. :) Not at all- this guy is supposed to be a good enough warrior to handle most threats, and his spell selection, while deep, is very narrowly focused. Essentially, he can dispel a little, protect people, move them around rapidly, and so forth. He's not anywhere near the medic of a core cleric. He's not even on the radar of offensive spellpower. A party depending on him for anti-undead firepower will be VERY sorry. He isn't bringing anyone back from the dead. He isn't getting rid of negative levels or ability damage. But if you want a guy who can ward off arrows, boost your Str or Dex, give you an AC bonus, dispel a curse, and so forth, scaled up like a full caster, he's your guy. [/QUOTE]
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