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Two quick thoughts about all these new fangled base classes . . .
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<blockquote data-quote="Storm Raven" data-source="post: 3265438" data-attributes="member: 307"><p>The spell selection sounds almost exaclty like what you are looking for. Not much flashy magic. A little healing. Buffing magic. Some defensive spells. All the skills you mention are on the ranger skill list, so multiclass as a ranger. That also gives you the route to heavy weapons, and shields. Your problem is fixed.</p><p></p><p></p><p></p><p>Oh please. Now you are just harping on meaningless semantics. In 1e you had the <em>wish</em> spell, which could do anything any divine spell could do. Just drawing the inspiration of spells from the Bible doesn't make calling them "divine magic" has any more meaning that simply adding flavor to the text. It has no in-game consequence of any real significance.</p><p></p><p></p><p></p><p>And? If you want to be a superlative caster be a druid or something. Don't show up and ask to be really good at everything.</p><p></p><p></p><p></p><p>What? defensive spells are one area where save DCs crop up the <em>least</em>. Your argument is falling apart as quickly as you type the words you are trying to support it with.</p><p></p><p></p><p></p><p>And they are not PCs. They are absurdly high level characters. A 20th level rogue is a "mighty warrior" with no modifications to his base class, as long as you compare him to CR 10 foes. So too would a 15th level rogue/5th level ranger be a "mighty warrior" compared to anyone except for, say a 20th level barbarian. But if you want your caster/inrpirational leader/healer/warrior to be as mighty a warrior as the straight fighters, barbarians, rangers, et al, you are simply being greedy.</p><p></p><p></p><p></p><p>Hmm, just like a bard/ranger.</p><p></p><p></p><p></p><p>So, I was right. You want to play a bard with a little ranger thrown in. All you have to do is make the right skill choices, the right spell selections, and you are where you claim you want to be. So far, all you've done is convince me that the people who argue that there is a big need for new base classes to cover untapped areas simply are (a) being greedy, or (b) haven't looked at the multiclassing system enough to notice that their character design are already easily covered by the existing classes.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3265438, member: 307"] The spell selection sounds almost exaclty like what you are looking for. Not much flashy magic. A little healing. Buffing magic. Some defensive spells. All the skills you mention are on the ranger skill list, so multiclass as a ranger. That also gives you the route to heavy weapons, and shields. Your problem is fixed. Oh please. Now you are just harping on meaningless semantics. In 1e you had the [i]wish[/i] spell, which could do anything any divine spell could do. Just drawing the inspiration of spells from the Bible doesn't make calling them "divine magic" has any more meaning that simply adding flavor to the text. It has no in-game consequence of any real significance. And? If you want to be a superlative caster be a druid or something. Don't show up and ask to be really good at everything. What? defensive spells are one area where save DCs crop up the [i]least[/i]. Your argument is falling apart as quickly as you type the words you are trying to support it with. And they are not PCs. They are absurdly high level characters. A 20th level rogue is a "mighty warrior" with no modifications to his base class, as long as you compare him to CR 10 foes. So too would a 15th level rogue/5th level ranger be a "mighty warrior" compared to anyone except for, say a 20th level barbarian. But if you want your caster/inrpirational leader/healer/warrior to be as mighty a warrior as the straight fighters, barbarians, rangers, et al, you are simply being greedy. Hmm, just like a bard/ranger. So, I was right. You want to play a bard with a little ranger thrown in. All you have to do is make the right skill choices, the right spell selections, and you are where you claim you want to be. So far, all you've done is convince me that the people who argue that there is a big need for new base classes to cover untapped areas simply are (a) being greedy, or (b) haven't looked at the multiclassing system enough to notice that their character design are already easily covered by the existing classes. [/QUOTE]
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