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Two quick thoughts about all these new fangled base classes . . .
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<blockquote data-quote="fuindordm" data-source="post: 3266116" data-attributes="member: 5435"><p>Sure I do, but while I have great respect for D20 Modern it's not my preferred style of play. I do not like highly generic systems for a fantasy setting, that's all. </p><p></p><p></p><p></p><p>You're right, I was really talkiing about 2nd edition --thanks for the catch.</p><p></p><p>Note also that in earlier editions the multiclassed character had lower HD, THAC0, and saving throws. I agree this was not much of a loss, but the characters did lose an entire level at least of 'staying power' relative to the rest of the party in exchange for the increased versatility. And that's the main point--multiclassers should get more options in exchange for less power, but the power of their options should not lag too far behind the rest of the party either.</p><p></p><p></p><p></p><p>I definitely agree with this.</p><p></p><p></p><p></p><p>Personally, I think bringing in additional feat trees is more cluttered than bringing in additional base classes. I don't really want a game where I have to sort through 500 feats and talents to construct my character, and the more such options multiply the more difficult it is to control bizarre combinations. Once upon a time, feats were meant to customize your character, not define your character--this is why PCs get so few of them.</p><p></p><p></p><p></p><p>Let's see... should I play a 1st level fighter with 2 ranks in spellcraft or a 1st level wizard with a martial weapon proficiency? Which one would better fit the concept? Or should I play a 0/0 character using the DMG option for apprentice characters (which still forces me to choose one of the classes to come *first*, and define my starting HD and first level class skills?)</p><p></p><p>As for taking time off to learn, you're right that none is required. This is a case where the game mechanic violates the implied setting (magic is difficult to learn, and so for that matter is gaining proficiency in all martial weapons) -- another reason why I prefer that multiclassing be the exception.</p><p></p><p><a href="http://www.giantitp.com/comics/oots0126.html" target="_blank">http://www.giantitp.com/comics/oots0126.html</a></p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3266116, member: 5435"] Sure I do, but while I have great respect for D20 Modern it's not my preferred style of play. I do not like highly generic systems for a fantasy setting, that's all. You're right, I was really talkiing about 2nd edition --thanks for the catch. Note also that in earlier editions the multiclassed character had lower HD, THAC0, and saving throws. I agree this was not much of a loss, but the characters did lose an entire level at least of 'staying power' relative to the rest of the party in exchange for the increased versatility. And that's the main point--multiclassers should get more options in exchange for less power, but the power of their options should not lag too far behind the rest of the party either. I definitely agree with this. Personally, I think bringing in additional feat trees is more cluttered than bringing in additional base classes. I don't really want a game where I have to sort through 500 feats and talents to construct my character, and the more such options multiply the more difficult it is to control bizarre combinations. Once upon a time, feats were meant to customize your character, not define your character--this is why PCs get so few of them. Let's see... should I play a 1st level fighter with 2 ranks in spellcraft or a 1st level wizard with a martial weapon proficiency? Which one would better fit the concept? Or should I play a 0/0 character using the DMG option for apprentice characters (which still forces me to choose one of the classes to come *first*, and define my starting HD and first level class skills?) As for taking time off to learn, you're right that none is required. This is a case where the game mechanic violates the implied setting (magic is difficult to learn, and so for that matter is gaining proficiency in all martial weapons) -- another reason why I prefer that multiclassing be the exception. [url]http://www.giantitp.com/comics/oots0126.html[/url] Ben [/QUOTE]
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