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Two related rules: Christianity and Earth
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<blockquote data-quote="MaclimesZero" data-source="post: 4999438" data-attributes="member: 69911"><p>And now that I think about it, there's of course Saint George and the Dragon.</p><p></p><p>It just brings up ALOT of questions.</p><p></p><p>Is there a Feywild? What about a Shadowfell? Obviously, there's no Elemental Chaos or Astral Sea or any of that, since going with the Christian "mythos", you have only Heaven and Hell (and possibly Purgatory, depending on your slant). </p><p></p><p>Are there undead? Are they common, like in D&D, or are they something rare, special, and horrific?</p><p></p><p>What about the power sources? Martial is obviously in, and Divine seems to fit in perfectly. Arcane? Yes, we have Merlin. But how to limit it? The vast majority of heroes in legend are human knights. Merlin is more like a high-powered NPC. Primal ... maybe? Certainly, druids are a constant reference of the time, although not the way they are presented in 4e. Psionics? Nothing I can think of appropriate, there.</p><p></p><p>And magic items. In a world in which the ONLY well-known magic item is Excalibur itself, is that appropriate? Does it fit the flavor?</p><p></p><p>I can't answer these questions for your campaign. If I was trying to write an Arthurian-style campaign, however, I would do this:</p><p></p><p>* <strong>Low Magic:</strong> DMG2-style low magic option. It provides bonuses to make up for the fact that magic items are rare.</p><p>* <strong>Races:</strong> Humans only. I wouldn't even reskin the others. Teleporting and small size and all that other stuff just makes it complicated and disjointed.</p><p>* <strong>Classes:</strong> Martial and Divine power source <em>only</em>. This still covers all four roles very well. I would have NPCs and enemies who used Primal or Arcane, but they would be <em>very </em>rare.</p><p>* <strong>Enemies:</strong> Again, I would focus on humans as 99% of the villians. When they fight a dragon, it should be the <em>only</em> dragon even mentioned in the <em>entire</em> campaign. "Magical" being are rare this world. I would <em>never </em>repeat a theme or monster type. If they fight some weird little goblins, it would be the only time they do so. The ultimate villian in the campaign, in my thinking, should be a demon of some sort. Seems very appropriate.</p><p>* <strong>Planes: </strong>No planes at all. No Shadowfell, Feywild, or others. There would be the occasional Fey or Shadow <em>monster</em>, but again, they would be very rare. </p><p>* <strong>Magic Items:</strong> Again, supremely rare. Each one would not just be a simple "+3 Flaming Longsword". They would have names, full write-ups, histories, and unique powers and abilities. In such, they would all be <em>artifacts</em>.</p><p></p><p></p><p></p><p>Again, I can't say how you should do it. That's what I'd do. But you may have a very different vision or idea on how you want it done. Just ask yourself: Do you want a drow with psionic powers tossing fireballs all over England, wielding his +2 Opportunistic Battleaxe?</p></blockquote><p></p>
[QUOTE="MaclimesZero, post: 4999438, member: 69911"] And now that I think about it, there's of course Saint George and the Dragon. It just brings up ALOT of questions. Is there a Feywild? What about a Shadowfell? Obviously, there's no Elemental Chaos or Astral Sea or any of that, since going with the Christian "mythos", you have only Heaven and Hell (and possibly Purgatory, depending on your slant). Are there undead? Are they common, like in D&D, or are they something rare, special, and horrific? What about the power sources? Martial is obviously in, and Divine seems to fit in perfectly. Arcane? Yes, we have Merlin. But how to limit it? The vast majority of heroes in legend are human knights. Merlin is more like a high-powered NPC. Primal ... maybe? Certainly, druids are a constant reference of the time, although not the way they are presented in 4e. Psionics? Nothing I can think of appropriate, there. And magic items. In a world in which the ONLY well-known magic item is Excalibur itself, is that appropriate? Does it fit the flavor? I can't answer these questions for your campaign. If I was trying to write an Arthurian-style campaign, however, I would do this: * [B]Low Magic:[/B] DMG2-style low magic option. It provides bonuses to make up for the fact that magic items are rare. * [B]Races:[/B] Humans only. I wouldn't even reskin the others. Teleporting and small size and all that other stuff just makes it complicated and disjointed. * [B]Classes:[/B] Martial and Divine power source [I]only[/I]. This still covers all four roles very well. I would have NPCs and enemies who used Primal or Arcane, but they would be [I]very [/I]rare. * [B]Enemies:[/B] Again, I would focus on humans as 99% of the villians. When they fight a dragon, it should be the [I]only[/I] dragon even mentioned in the [I]entire[/I] campaign. "Magical" being are rare this world. I would [I]never [/I]repeat a theme or monster type. If they fight some weird little goblins, it would be the only time they do so. The ultimate villian in the campaign, in my thinking, should be a demon of some sort. Seems very appropriate. * [B]Planes: [/B]No planes at all. No Shadowfell, Feywild, or others. There would be the occasional Fey or Shadow [I]monster[/I], but again, they would be very rare. * [B]Magic Items:[/B] Again, supremely rare. Each one would not just be a simple "+3 Flaming Longsword". They would have names, full write-ups, histories, and unique powers and abilities. In such, they would all be [I]artifacts[/I]. Again, I can't say how you should do it. That's what I'd do. But you may have a very different vision or idea on how you want it done. Just ask yourself: Do you want a drow with psionic powers tossing fireballs all over England, wielding his +2 Opportunistic Battleaxe? [/QUOTE]
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