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Two related rules: Christianity and Earth
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<blockquote data-quote="erf_beto" data-source="post: 5000282" data-attributes="member: 47533"><p>Have you seen/read The mists of Avalons (not sure if the name is right)? There ceirtainly is a lot of magic (only without the ooomph of d&d) and Avalon itself seems to be located in the feywild, with the witches 'opening the portal' to it through the mists.</p><p> </p><p>I wouldn't ban arcane classes, only limit or reflavor them to use non flashy powers only. Like, Magic Missiles are invisible, like a telekinetic punch; instead of firing a beam of brilliant cold, Ray of Frost drops the target's body temperature to the point of causing damage and slowing; Scorching Burst doesn't create fire, but burns the flesh of your opponents, as if you had soaked them into burning oil. </p><p> </p><p>Encounter and Daily powers could work per RAW, only at-wills should receive this treatment. Notice that a lot of cleric and invoker powers in the RAW are just as flashy (if not more) than wizard's.</p><p> </p><p>I love the option of using saints instead of gods for divine characters. One option is to take most PHB gods and find a related saint to use all his/hers mechanical features (like channel divinity).</p></blockquote><p></p>
[QUOTE="erf_beto, post: 5000282, member: 47533"] Have you seen/read The mists of Avalons (not sure if the name is right)? There ceirtainly is a lot of magic (only without the ooomph of d&d) and Avalon itself seems to be located in the feywild, with the witches 'opening the portal' to it through the mists. I wouldn't ban arcane classes, only limit or reflavor them to use non flashy powers only. Like, Magic Missiles are invisible, like a telekinetic punch; instead of firing a beam of brilliant cold, Ray of Frost drops the target's body temperature to the point of causing damage and slowing; Scorching Burst doesn't create fire, but burns the flesh of your opponents, as if you had soaked them into burning oil. Encounter and Daily powers could work per RAW, only at-wills should receive this treatment. Notice that a lot of cleric and invoker powers in the RAW are just as flashy (if not more) than wizard's. I love the option of using saints instead of gods for divine characters. One option is to take most PHB gods and find a related saint to use all his/hers mechanical features (like channel divinity). [/QUOTE]
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