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*Dungeons & Dragons
Two sessions in a row without combat...
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<blockquote data-quote="Prakriti" data-source="post: 7967870" data-attributes="member: 6855149"><p>...and I think I'm going stir crazy. These are 4-hour sessions, by the way. The first one was good. It was filled with mystery, murder, and intrigue, and the players discovered a few things they didn't know before. I was really happy to pull that off. But the second session... It didn't need to be that way. </p><p></p><p><strong>Synopsis:</strong> Party comes up with a plan. Call it Plan A. They make preparations. They decide to consult NPC A about Plan A. [Scene with NPC A.] They think up another plan, Plan B. "Let's ask NPC A about it." [Second scene with NPC A.] They make preparations. Someone suggests Plan C. The party discusses the merits of Plan B vs. Plan C. "Maybe NPC B can help with Plan B." [Scene with NPC B.] "Wait, I forgot to ask NPC A..." [Third scene with NPC A.] Someone remembers Plan A. Its merits were never discussed against Plan C's! [Party discusses Plan A vs. Plan C]. "Let's ask NPC B about Plan A." [Third scene with NPC B.] "Let's ask for more money and supplies." [Fourth scene with NPC B.]</p><p></p><p>Urgh!</p><p></p><p>I could tell that at least one other player was growing frustrated and bored, which makes me unhappy as a DM, but there's not much I can do about it. I try to keep dull scenes as short as possible, sometimes even saying that we aren't going to do them in real-time. "Just tell me what you're asking NPC A and I'll give you his/her answer." But everything invariably turns into an active roleplay scene that stretches on for far too long (one player still hasn't discovered the art of paraphrasing and embarks on a 5-minute recitation of the party's activities every time he wants to consult an NPC for advice).</p><p></p><p>Double urgh! </p><p></p><p>I don't know what to do. Maybe nothing. Hopefully it was just a bad session (for some of us) and the next one will be better. But if things start going the same way next week, I'm throwing monsters at the party. I don't care how little sense it makes. Orcs, goblins, red dragons, they're gonna fight them all.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7967870, member: 6855149"] ...and I think I'm going stir crazy. These are 4-hour sessions, by the way. The first one was good. It was filled with mystery, murder, and intrigue, and the players discovered a few things they didn't know before. I was really happy to pull that off. But the second session... It didn't need to be that way. [B]Synopsis:[/B] Party comes up with a plan. Call it Plan A. They make preparations. They decide to consult NPC A about Plan A. [Scene with NPC A.] They think up another plan, Plan B. "Let's ask NPC A about it." [Second scene with NPC A.] They make preparations. Someone suggests Plan C. The party discusses the merits of Plan B vs. Plan C. "Maybe NPC B can help with Plan B." [Scene with NPC B.] "Wait, I forgot to ask NPC A..." [Third scene with NPC A.] Someone remembers Plan A. Its merits were never discussed against Plan C's! [Party discusses Plan A vs. Plan C]. "Let's ask NPC B about Plan A." [Third scene with NPC B.] "Let's ask for more money and supplies." [Fourth scene with NPC B.] Urgh! I could tell that at least one other player was growing frustrated and bored, which makes me unhappy as a DM, but there's not much I can do about it. I try to keep dull scenes as short as possible, sometimes even saying that we aren't going to do them in real-time. "Just tell me what you're asking NPC A and I'll give you his/her answer." But everything invariably turns into an active roleplay scene that stretches on for far too long (one player still hasn't discovered the art of paraphrasing and embarks on a 5-minute recitation of the party's activities every time he wants to consult an NPC for advice). Double urgh! I don't know what to do. Maybe nothing. Hopefully it was just a bad session (for some of us) and the next one will be better. But if things start going the same way next week, I'm throwing monsters at the party. I don't care how little sense it makes. Orcs, goblins, red dragons, they're gonna fight them all. [/QUOTE]
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