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Two sessions in a row without combat...
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<blockquote data-quote="Ruin Explorer" data-source="post: 7967945" data-attributes="member: 18"><p>Fair enough - but my key is your own motivation and truth to yourself.</p><p></p><p>If you<em> truly</em> had always envisioned another party beating them to the punch, and your motivation is simply versimilitude, I have no problem with it. But as noted, that's not the case here - the OP specifically said his motivation was boredom with a lack of combat (which, as DM, is essentially his own fault), and made no mention of another party working on the same plan.</p><p></p><p>If you indulge whims by essentially griefing the party because they didn't bash enough heads for your taste, as a DM, you're going down a bad path, and it doesn't end well. Be honest with yourself about the setup you had, and don't things like ruin an elaborate plan just to spite people (which it would be, in this particular case).</p><p></p><p>I mean, a DM has to cope with the fact that a party, from time to time, will not do what he/she wants. Sometimes for multiple sessions. If it's<em> seriously bumming you out</em>, tell the players, out-of-character, what's up. My experience is that they will be delighted to help. They will happily incorporate a big-ass fight into their plans, because most players really like combat! Just make the combat dramatic and fun. Swash those buckles.</p><p></p><p>But this sort of planning from PCs, this sort of extreme caution, this is a sign that the DM "scared them straight" as it were. Either that or they just came straight out of Shadowrun where this sort of thing is needed. Either way, if you want them not to it again, make things <em>fun and crazy, not mean and unpleasant</em>.</p><p></p><p>Have a load of stuff their plan didn't, couldn't have accounted for, that throws it in the air, but make that stuff fun, and stuff they can roll with. Next time their plan will probably be less elaborate.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7967945, member: 18"] Fair enough - but my key is your own motivation and truth to yourself. If you[I] truly[/I] had always envisioned another party beating them to the punch, and your motivation is simply versimilitude, I have no problem with it. But as noted, that's not the case here - the OP specifically said his motivation was boredom with a lack of combat (which, as DM, is essentially his own fault), and made no mention of another party working on the same plan. If you indulge whims by essentially griefing the party because they didn't bash enough heads for your taste, as a DM, you're going down a bad path, and it doesn't end well. Be honest with yourself about the setup you had, and don't things like ruin an elaborate plan just to spite people (which it would be, in this particular case). I mean, a DM has to cope with the fact that a party, from time to time, will not do what he/she wants. Sometimes for multiple sessions. If it's[I] seriously bumming you out[/I], tell the players, out-of-character, what's up. My experience is that they will be delighted to help. They will happily incorporate a big-ass fight into their plans, because most players really like combat! Just make the combat dramatic and fun. Swash those buckles. But this sort of planning from PCs, this sort of extreme caution, this is a sign that the DM "scared them straight" as it were. Either that or they just came straight out of Shadowrun where this sort of thing is needed. Either way, if you want them not to it again, make things [I]fun and crazy, not mean and unpleasant[/I]. Have a load of stuff their plan didn't, couldn't have accounted for, that throws it in the air, but make that stuff fun, and stuff they can roll with. Next time their plan will probably be less elaborate. [/QUOTE]
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