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Two sessions in a row without combat...
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<blockquote data-quote="Ruin Explorer" data-source="post: 7967971" data-attributes="member: 18"><p>As Doug said, you're misreading it. It's 4 hours at maximum. The DM made the last session before this combat-free. He thus literally encouraged them in the idea that this is fine. You can't accuse them of having a problem with the "social contract".</p><p></p><p>Jumping straight to "a slap on the hand" in this situation is just unacceptable behaviour from a DM. The players haven't even done anything wrong! And it certainly hasn't been communicated to them in any way, by the OP's account.</p><p></p><p>And we still haven't heard from the OP on <em>why</em> the players are acting this way, which is out of character for fantasy roleplayers (in-character for cyberpunk ones, admittedly). If the DM makes a whole session no-combat, and then makes something very high-stakes and "get it right the first time", then how can the players possibly be faulted for behaving this way?</p><p></p><p>Too many DMs just don't think about the "why" of things, and their role in creating situations that they might not like, and it means the solutions they come up with are often the wrong ones.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7967971, member: 18"] As Doug said, you're misreading it. It's 4 hours at maximum. The DM made the last session before this combat-free. He thus literally encouraged them in the idea that this is fine. You can't accuse them of having a problem with the "social contract". Jumping straight to "a slap on the hand" in this situation is just unacceptable behaviour from a DM. The players haven't even done anything wrong! And it certainly hasn't been communicated to them in any way, by the OP's account. And we still haven't heard from the OP on [I]why[/I] the players are acting this way, which is out of character for fantasy roleplayers (in-character for cyberpunk ones, admittedly). If the DM makes a whole session no-combat, and then makes something very high-stakes and "get it right the first time", then how can the players possibly be faulted for behaving this way? Too many DMs just don't think about the "why" of things, and their role in creating situations that they might not like, and it means the solutions they come up with are often the wrong ones. [/QUOTE]
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