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Two sessions in a row without combat...
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<blockquote data-quote="Prakriti" data-source="post: 7968183" data-attributes="member: 6855149"><p>Some players want to go the Intrigue route, while some players want to go the Kill Stuff route. So it's a group dynamic thing. The Intrigue players favor Plan A, while the Kill Stuff players favor Plan B. But even when the players start to agree on an approach, they can't seem to agree on who to kill or who to ally with.</p><p></p><p>And no, this isn't that sort of adventure. It's a straightforward dungeon-crawl. At least, it's supposed to be. But when the players tried to defuse a combat situation with some clever roleplay and diplomacy, I went along with it. Now some of the players want to side with the Bad Guys, and the intrigue elements are starting to take over the game.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7968183, member: 6855149"] Some players want to go the Intrigue route, while some players want to go the Kill Stuff route. So it's a group dynamic thing. The Intrigue players favor Plan A, while the Kill Stuff players favor Plan B. But even when the players start to agree on an approach, they can't seem to agree on who to kill or who to ally with. And no, this isn't that sort of adventure. It's a straightforward dungeon-crawl. At least, it's supposed to be. But when the players tried to defuse a combat situation with some clever roleplay and diplomacy, I went along with it. Now some of the players want to side with the Bad Guys, and the intrigue elements are starting to take over the game. [/QUOTE]
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