Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Two sessions in a row without combat...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralif Redhammer" data-source="post: 7968449" data-attributes="member: 30438"><p>Three things I've learned over the years:</p><ul> <li data-xf-list-type="ul">Okay D&D is still D&D. It's still getting together and telling a story together, laughing, making jokes, getting into character, solving puzzles, fighting monsters, all these things.</li> <li data-xf-list-type="ul">The DMs perception of whether a session is good or not is sometimes completely off from the players. Also, see the point above.</li> <li data-xf-list-type="ul">Not every session can be great. But every session is a chance to learn how to be a better DM, and that goes doubly for the less-than-good sessions. If something could've gone better in a session, I always try to do a post-mortem root cause analysis, so that I can do better the next time.</li> </ul><p>If it's been a while since there's been combat and you sense there are some players losing interest, yeah, I'd absolutely open the next session with a solid fight, like right then and there at the beginning. Umber Hulks busting into the chamber the PCs are in like they're the Kool-Aid Man or something, immediate and surprising.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7968449, member: 30438"] Three things I've learned over the years: [LIST] [*]Okay D&D is still D&D. It's still getting together and telling a story together, laughing, making jokes, getting into character, solving puzzles, fighting monsters, all these things. [*]The DMs perception of whether a session is good or not is sometimes completely off from the players. Also, see the point above. [*]Not every session can be great. But every session is a chance to learn how to be a better DM, and that goes doubly for the less-than-good sessions. If something could've gone better in a session, I always try to do a post-mortem root cause analysis, so that I can do better the next time. [/LIST] If it's been a while since there's been combat and you sense there are some players losing interest, yeah, I'd absolutely open the next session with a solid fight, like right then and there at the beginning. Umber Hulks busting into the chamber the PCs are in like they're the Kool-Aid Man or something, immediate and surprising. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two sessions in a row without combat...
Top