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Two sessions in a row without combat...
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<blockquote data-quote="Fenris-77" data-source="post: 7968530" data-attributes="member: 6993955"><p>Even in blades the intention isn't that you don't plan at all, but rather that you plan but don't dwell on specifics and you skip the long run-up where everyone gets into position and whatnot. A big part of the downtime is acquiring info and stuff to help plan the job, and I'd D&D do the same. The hack does have a planning phase and proceeds from there much like blades, just using D&D mechanics like skills rolls and whatever. The example of the flashback given is a player comes across a safe but doesn't have the means to open it, so he pays the inspiration and flashes back and uses persuade to talk the combo out of the safe maker, essentially opening the safe with persuade. I don't over all find that it obviates planning though, it just streamlines it. I also like that gives a really engaging use for inspiration dice.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7968530, member: 6993955"] Even in blades the intention isn't that you don't plan at all, but rather that you plan but don't dwell on specifics and you skip the long run-up where everyone gets into position and whatnot. A big part of the downtime is acquiring info and stuff to help plan the job, and I'd D&D do the same. The hack does have a planning phase and proceeds from there much like blades, just using D&D mechanics like skills rolls and whatever. The example of the flashback given is a player comes across a safe but doesn't have the means to open it, so he pays the inspiration and flashes back and uses persuade to talk the combo out of the safe maker, essentially opening the safe with persuade. I don't over all find that it obviates planning though, it just streamlines it. I also like that gives a really engaging use for inspiration dice. [/QUOTE]
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