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Two simultaneous campaigns?
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<blockquote data-quote="Sakzilla" data-source="post: 516182" data-attributes="member: 6105"><p>I have a FR campaign that has gone really well for the last year and I was thinking about trying something out to add some spice - any opinions are welcome.</p><p></p><p>We have a group of players led by a disgraced noble's son playing in Cormyr - they've been on a personal honor-type quest to regain this players family sword that was lost when his father was executed for treason (his plot idea, not mine!). The others were childhood friends of this guy and they make a merry little band. We've reached a good chapter end - he got the sword back - and I am going to direct them (after we run through Into the Dragon's Lair) to the employ of a minor noble on the outskirts of Cormyr to set about cleansing the area of nasties.</p><p></p><p>My idea is to stop the campaign at this point, hand out new characters (orc and goblin PCs) in this area and have them as a nasty band of scouts checking out the local hunting grounds (the territory of the minor noble above). We would play this for a month or so (4 sessions) as a quasi-military campaign against the Cormyr people. Switch back to the regular characters and get them up to this nobles area and have them start sorting out the orc problem. After another 4 or so sessions (at a good cliffhanger point) switch back to the orcs, and so on. </p><p></p><p>In effect, the worst NPCs in the game will be the players own alter-egos. The 'good' characters have good maps and knowledge of the area - I would give scraps of hand drawn maps and limited knowledge to te Orcs characters and not hint that it is the same area.</p><p></p><p>So what do you think? Workable? Suggestions?</p></blockquote><p></p>
[QUOTE="Sakzilla, post: 516182, member: 6105"] I have a FR campaign that has gone really well for the last year and I was thinking about trying something out to add some spice - any opinions are welcome. We have a group of players led by a disgraced noble's son playing in Cormyr - they've been on a personal honor-type quest to regain this players family sword that was lost when his father was executed for treason (his plot idea, not mine!). The others were childhood friends of this guy and they make a merry little band. We've reached a good chapter end - he got the sword back - and I am going to direct them (after we run through Into the Dragon's Lair) to the employ of a minor noble on the outskirts of Cormyr to set about cleansing the area of nasties. My idea is to stop the campaign at this point, hand out new characters (orc and goblin PCs) in this area and have them as a nasty band of scouts checking out the local hunting grounds (the territory of the minor noble above). We would play this for a month or so (4 sessions) as a quasi-military campaign against the Cormyr people. Switch back to the regular characters and get them up to this nobles area and have them start sorting out the orc problem. After another 4 or so sessions (at a good cliffhanger point) switch back to the orcs, and so on. In effect, the worst NPCs in the game will be the players own alter-egos. The 'good' characters have good maps and knowledge of the area - I would give scraps of hand drawn maps and limited knowledge to te Orcs characters and not hint that it is the same area. So what do you think? Workable? Suggestions? [/QUOTE]
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