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General Tabletop Discussion
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Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
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<blockquote data-quote="Jester David" data-source="post: 6163268" data-attributes="member: 37579"><p>A +1 sword in 5e should change the game as much as a +5 sword in 3e. Less really as the +1 is 1/5th of a fighter's maximum bonus compared to the 1/4th of 3e. </p><p></p><p>If a weapon is doing something else, it likely shouldn't have more than a +1 or +2 bonus. Anything doing +3 or above should only have the plus. With a few exceptions. But I'm generally okay with +1 being the baseline. It's a D&D thing to do, and you should hit more often with a magic sword. It'd feel lame if you had this rare and powerful magic sword that was only special once a day or once every other session and was otherwise identical to a mundane sword.</p><p></p><p>Drawbacks would be a fun way of balancing that, but Next seems to still have the 4e fear of adding drawbacks or penalties to characters. But that would make a spiffy magic item module.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6163268, member: 37579"] A +1 sword in 5e should change the game as much as a +5 sword in 3e. Less really as the +1 is 1/5th of a fighter's maximum bonus compared to the 1/4th of 3e. If a weapon is doing something else, it likely shouldn't have more than a +1 or +2 bonus. Anything doing +3 or above should only have the plus. With a few exceptions. But I'm generally okay with +1 being the baseline. It's a D&D thing to do, and you should hit more often with a magic sword. It'd feel lame if you had this rare and powerful magic sword that was only special once a day or once every other session and was otherwise identical to a mundane sword. Drawbacks would be a fun way of balancing that, but Next seems to still have the 4e fear of adding drawbacks or penalties to characters. But that would make a spiffy magic item module. [/QUOTE]
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General Tabletop Discussion
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Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
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