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General Tabletop Discussion
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Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
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<blockquote data-quote="Li Shenron" data-source="post: 6163359" data-attributes="member: 1465"><p>This would have been great in 3e, to have masterwork bonuses replace magic bonuses. In 5e however they have to deal with bounded accuracy so the range of bonuses will need to be smaller, but I like your idea.</p><p></p><p></p><p></p><p>Yes, but the baseline doesn't have to be "everybody with a magic weapon has +1 to hit". </p><p></p><p>The baseline could be "everybody with a magic weapon has 1 additional special ability".</p><p></p><p>This way, there is less impact to bounded accuracy. The baseline is not a "vertical bias" but a "horizontal bias". It means there is much less to worry about re-balancing monsters between groups using magic weapons and groups not using them.</p><p></p><p>As I said, notice that the same used to be the baseline for armors "everybody with a magic armor has +1 AC", but in 5e this is gone, it's not the baseline anymore (only a few armor give that), despite what it used to be in previous editions... so why couldn't it also be the case for magic weapons?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6163359, member: 1465"] This would have been great in 3e, to have masterwork bonuses replace magic bonuses. In 5e however they have to deal with bounded accuracy so the range of bonuses will need to be smaller, but I like your idea. Yes, but the baseline doesn't have to be "everybody with a magic weapon has +1 to hit". The baseline could be "everybody with a magic weapon has 1 additional special ability". This way, there is less impact to bounded accuracy. The baseline is not a "vertical bias" but a "horizontal bias". It means there is much less to worry about re-balancing monsters between groups using magic weapons and groups not using them. As I said, notice that the same used to be the baseline for armors "everybody with a magic armor has +1 AC", but in 5e this is gone, it's not the baseline anymore (only a few armor give that), despite what it used to be in previous editions... so why couldn't it also be the case for magic weapons? [/QUOTE]
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Community
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Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
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