Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6163378" data-attributes="member: 37579"><p>There are four problems with this:</p><p>1) 5e is really trying to keep a character's "hand size" low with few extra powers and choices that might create option paralysis.</p><p>2) +1 to hit does not add *that* much damage to the game. An average of 1.25 damage per round at 10th level and less than a point of damage at lower levels. The +1 to damage has more impact at low levels.</p><p>3) There are precious few magic swords with "powers" in fiction. The vast, vast majority of magic swords just tend to be super sharp. </p><p>4) It's changing something that has been a part of the game longer than I've been alive. Not something done lightly.</p><p></p><p></p><p>Again, there's almost no noticeable impact to the bounded accuracy. </p><p></p><p>And if the damage output between a magic weapon with a power and the +1 sword is identical, then the <em>only</em> difference is perceptual. </p><p>Okay, that's not true. There's another difference. If magic weapons with powers deal as much average damage as +1 weapons then the difference is you miss less with the +1 weapons. You do more damage with the special weapons, but you miss more often. You waste 5% fewer turns. </p><p>This is not a bad thing.</p><p></p><p></p><p>Hard to say as there are only four examples of magic armour and three give bonuses to AC. (Plus two examples of nonmagical armour that is made of special material.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6163378, member: 37579"] There are four problems with this: 1) 5e is really trying to keep a character's "hand size" low with few extra powers and choices that might create option paralysis. 2) +1 to hit does not add *that* much damage to the game. An average of 1.25 damage per round at 10th level and less than a point of damage at lower levels. The +1 to damage has more impact at low levels. 3) There are precious few magic swords with "powers" in fiction. The vast, vast majority of magic swords just tend to be super sharp. 4) It's changing something that has been a part of the game longer than I've been alive. Not something done lightly. Again, there's almost no noticeable impact to the bounded accuracy. And if the damage output between a magic weapon with a power and the +1 sword is identical, then the [I]only[/I] difference is perceptual. Okay, that's not true. There's another difference. If magic weapons with powers deal as much average damage as +1 weapons then the difference is you miss less with the +1 weapons. You do more damage with the special weapons, but you miss more often. You waste 5% fewer turns. This is not a bad thing. Hard to say as there are only four examples of magic armour and three give bonuses to AC. (Plus two examples of nonmagical armour that is made of special material.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two suggestions for handling magic items in 5e. (I'm sure these have all been said before but I haven't been keeping track.)
Top