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two things about D&D that could be more interesting
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<blockquote data-quote="Fanaelialae" data-source="post: 6868060" data-attributes="member: 53980"><p>IME, this is really a matter of style rather than system. When I played WoD (for several years) I knew plenty of players who would start by picking a clan or tradition (or whatever), choosing nature/demeanor only at the end of character creation. A clan (or equivalent) is very similar to a class in WoD. While playing a Brujah might not be straight-forwardly equal to choosing Fighter, 99.9% of Brujah were basically that. Tremere were wizards, while Ventrue were business men. Once in a blue moon you might see a concept that ran counter to the expected paradigm, but it was rare. A pacifist Brujah is probably as likely as a pacifist Fighter IMO (I've never seen either). </p><p></p><p>I mean, sure, you can potentially learn out of clan disciplines, but that's not much different from multiclassing. It broadens your options while costing you more than the in-clan/single-class choice would.</p><p></p><p>I think you can do the same thing in D&D if you approach it the right way. Start by choosing alignment and background traits (personality, ideal, etc). Admittedly, a strict rolling method will be a hindrance to this, but using point buy or a flexible rolling option (arranged as desired) you should be able to accommodate whatever the player comes up with.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6868060, member: 53980"] IME, this is really a matter of style rather than system. When I played WoD (for several years) I knew plenty of players who would start by picking a clan or tradition (or whatever), choosing nature/demeanor only at the end of character creation. A clan (or equivalent) is very similar to a class in WoD. While playing a Brujah might not be straight-forwardly equal to choosing Fighter, 99.9% of Brujah were basically that. Tremere were wizards, while Ventrue were business men. Once in a blue moon you might see a concept that ran counter to the expected paradigm, but it was rare. A pacifist Brujah is probably as likely as a pacifist Fighter IMO (I've never seen either). I mean, sure, you can potentially learn out of clan disciplines, but that's not much different from multiclassing. It broadens your options while costing you more than the in-clan/single-class choice would. I think you can do the same thing in D&D if you approach it the right way. Start by choosing alignment and background traits (personality, ideal, etc). Admittedly, a strict rolling method will be a hindrance to this, but using point buy or a flexible rolling option (arranged as desired) you should be able to accommodate whatever the player comes up with. [/QUOTE]
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