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two things about D&D that could be more interesting
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<blockquote data-quote="Fanaelialae" data-source="post: 6868128" data-attributes="member: 53980"><p>A Fighter could also choose to play against type. You just need to play in a campaign that isn't combat-centric. I've played in D&D campaigns where multiple sessions went by without a single combat. I've also played in WoD games where not a single session went by without combat. I'll grant you, D&D does encourage combat more than WoD, but in the end I think a group's play style is what matters most.</p><p></p><p>What vampire clan is a Cleric? Or a Rogue? There isn't a 1:1 ratio between clans and classes. However, clans much like classes, do try to typecast a player. One cleric might be of Pelor while another is of Hextor, while one Malkavian might be OCD while another is a homicidal maniac, but if you know the clan/class of either, you have a general idea of what you're dealing with. A holy person or a crazy person, respectively.</p><p></p><p>I think that the option to go against type is a strong option in D&D as well. Maybe your Cleric is a sinner and a doubting Thomas, who can't understand why his deity chose to invest him with power. Certainly an interesting way to play the class. A Fighter might be an ex-soldier whose seen too much killing and wants to be a pacifist. Maybe your Brujah is the same. However, neither the Fighter's abilities nor the Brujah's Potence and Celerity push those characters in that direction. Far from it. At least the Fighter can multiclass as a bard to take on a support role. Once the Brujah maxes out Presence, he's stuck trying to find a teacher for out-of-clan disciplines.</p><p></p><p></p><p></p><p>Maybe, but if so I don't think it's explicitly tied to the system. It might have something to do with the type of game a player expects from either system. D&D traditionally has a strong expectation of combat, whereas WoD is less so. But depending on the GM, those expectations might significantly change. I've known Storytellers in whose games you either built a combat monster or stayed out of the way for most of the session.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6868128, member: 53980"] A Fighter could also choose to play against type. You just need to play in a campaign that isn't combat-centric. I've played in D&D campaigns where multiple sessions went by without a single combat. I've also played in WoD games where not a single session went by without combat. I'll grant you, D&D does encourage combat more than WoD, but in the end I think a group's play style is what matters most. What vampire clan is a Cleric? Or a Rogue? There isn't a 1:1 ratio between clans and classes. However, clans much like classes, do try to typecast a player. One cleric might be of Pelor while another is of Hextor, while one Malkavian might be OCD while another is a homicidal maniac, but if you know the clan/class of either, you have a general idea of what you're dealing with. A holy person or a crazy person, respectively. I think that the option to go against type is a strong option in D&D as well. Maybe your Cleric is a sinner and a doubting Thomas, who can't understand why his deity chose to invest him with power. Certainly an interesting way to play the class. A Fighter might be an ex-soldier whose seen too much killing and wants to be a pacifist. Maybe your Brujah is the same. However, neither the Fighter's abilities nor the Brujah's Potence and Celerity push those characters in that direction. Far from it. At least the Fighter can multiclass as a bard to take on a support role. Once the Brujah maxes out Presence, he's stuck trying to find a teacher for out-of-clan disciplines. Maybe, but if so I don't think it's explicitly tied to the system. It might have something to do with the type of game a player expects from either system. D&D traditionally has a strong expectation of combat, whereas WoD is less so. But depending on the GM, those expectations might significantly change. I've known Storytellers in whose games you either built a combat monster or stayed out of the way for most of the session. [/QUOTE]
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