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two things about D&D that could be more interesting
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<blockquote data-quote="Tectuktitlay" data-source="post: 6868736" data-attributes="member: 82812"><p>I think an easier solution would simply be to implement how some of 5e already does implement it in certain abilities (drow poison and similar abilities): If you beat the DC by 5 or more, it's a minor boon, if you beat it by 10 or more it's a major boon. If you fail the DC by 5 or more it's a minor complication, if you fail by 10 or more it's a major complication. </p><p></p><p>Going by just the result on the die itself will make for many situations where if you succeed you ALWAYS have a boon, or if you fail you ALWAYS have a complication, because of the DC and your skill's value. Which defeats the purpose of it being a non-binary result. It ends up being an even more swingy binary result.</p><p></p><p>Basing it on the roll of the die actually, imho, makes it more complicated, not less complicated. Basing it off the target DC is much easier to implement at all levels of the game on the fly. If you want to just ignore minor boons, it gets even easier. It's trivial to add and subtract 10 to the target DC to figure out when a boon or complication takes place. DC is 17? On a 27 or higher, you get a boon, on a 7 or lower you get a complication. Easy as pie.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 6868736, member: 82812"] I think an easier solution would simply be to implement how some of 5e already does implement it in certain abilities (drow poison and similar abilities): If you beat the DC by 5 or more, it's a minor boon, if you beat it by 10 or more it's a major boon. If you fail the DC by 5 or more it's a minor complication, if you fail by 10 or more it's a major complication. Going by just the result on the die itself will make for many situations where if you succeed you ALWAYS have a boon, or if you fail you ALWAYS have a complication, because of the DC and your skill's value. Which defeats the purpose of it being a non-binary result. It ends up being an even more swingy binary result. Basing it on the roll of the die actually, imho, makes it more complicated, not less complicated. Basing it off the target DC is much easier to implement at all levels of the game on the fly. If you want to just ignore minor boons, it gets even easier. It's trivial to add and subtract 10 to the target DC to figure out when a boon or complication takes place. DC is 17? On a 27 or higher, you get a boon, on a 7 or lower you get a complication. Easy as pie. [/QUOTE]
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