Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
two things about D&D that could be more interesting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tectuktitlay" data-source="post: 6868832" data-attributes="member: 82812"><p>That's not what binary means. Binary means on a roll you either succeed, or you fail, period. That's it. Two results. Binary. </p><p></p><p>Your system using the result on the die is taking a lot of the binary results and making them even swingier. I explained how. </p><p></p><p>Ok, something concrete as an example: DC 15 check, you have a 4 in the skill. On a die roll of 10 or less, you will fail the roll, on a die result of 11 or higher, you will succeed on the roll. NORMALLY, that would be strictly binary. You either succeed, or fail. Using your system, it is a binary result that is even more swingy. That is to say, there are still only two possible results: either you succeed with a boon, or you fail with a complication. Binary. </p><p></p><p>Same system, different scenario: DC 20 check, you have a 4 in the skill. On a die roll of 10 or less, you fail with a complication, on a die roll or 11-15 you fail without a complication, on a die roll of 16 or higher, you succeed with a boon. Trinary result. But note that you will ALWAYS succeed with a boon, and usually fail with a complication. </p><p></p><p>Same system, different scenario: DC 10 check, you have a 4 in the skill. On a die roll of 5 or less, you fail with a complication. On a die roll of 6-10 you succeed without a boon. On a die roll of 11 or higher, you succeed with a boon. Trinary result. But note that you will ALWAYS fail with a complication, and almost always succeed with a boon.</p><p></p><p>The other system, if you succeed or fail by 5 or more, 10 or more, etc: Same first example. DC 15, 4 in the skill. On a 10 or less on the die, you fail. On a 6 or lower (DC 10), you fail with a complication. On 1 (DC 5), you fail with a major complication. On an 11 or higher you succeed. On a 16 or higher (DC 20), you succeed with a boon. You cannot get a major boon because you are not skilled enough (DC 25). FIVE possible results.</p><p></p><p>Second example, DC 20, 4 in the skill. On a 15 or lower die roll, you fail. On a 11 or lower (DC 15), you fail with a complication. On a 6 or lower (DC 10), you fail with a major complication. On a 16 or higher, you succeed. You cannot get a boon (DC 25) or major boon (DC 30). FOUR possible results. </p><p></p><p>Third example, DC 10, 4 in the skill. On a 5 or lower die roll, you fail. On a 1 (DC 5), you fail with a complication. You cannot fail with a major complication (DC 0). On a 6 or higher you succeed. On an 11 or higher (DC 15), you succeed with a boon. On a 16 or higher (DC 20), you succeed with a major boon (DC 30). FIVE possible results. </p><p></p><p>But really, I think you misunderstand what binary means. It means either yes, you succeed, or no, you do not. Yes/No are the only two possible answers. Binary. </p><p></p><p>The system you propose take the binary system and makes it even more swingy, where most successes are MORE successful, and most failures are MORE failures. </p><p></p><p>A system based off of DC only rewards better rolls or punishes worse rolls based on the actual skill level of the character. The more skilled you are, the more likely you are to get boons or major boons. The less skilled you are, the more likely you are to get complications or major complications. </p><p></p><p>Regardless, the DC-based scaling system is definitely, absolutely, in no way a binary system. It is explicitly NOT binary. </p><p></p><p>In fact, you can easily tweak it to mean the following, if you want it to more explicitly be non-binary: If you make the DC, it is only somewhat successful (if jumping to catch a cliff, you get both hands, but you don't land on your feet on the other side, you are now effectively climbing the cliff but almost at the top). If you beat the DC by 5 or more, it is a total success (you landed on the opposite side on your feet). If you beat the DC by 10 or more, it is a total success with a boon (you landed on the opposite side on your feet, and get a move action!). If you fail the roll, it is only somewhat a failure (you might succeed a little, so on if jumping to catch a cliff, you might be hanging on with one hand precariously; you are climbing the cliff, but hanging on for dear life). If you fail by 5 or more, it is a total failure (you are falling down the side of a cliff). If you fail by 10 or more, it is a failure with a complication (you are falling off the side of the cliff, and you have disadvantage on all rolls because you are tumbling uncontrollably as you fall). </p><p></p><p>So no, sorry, but the DC-based system is in no way a binary system, at all. It explicitly has more than two possible outcomes, and the odds of any given outcome are better or worse based on the actual skill of the character in question.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 6868832, member: 82812"] That's not what binary means. Binary means on a roll you either succeed, or you fail, period. That's it. Two results. Binary. Your system using the result on the die is taking a lot of the binary results and making them even swingier. I explained how. Ok, something concrete as an example: DC 15 check, you have a 4 in the skill. On a die roll of 10 or less, you will fail the roll, on a die result of 11 or higher, you will succeed on the roll. NORMALLY, that would be strictly binary. You either succeed, or fail. Using your system, it is a binary result that is even more swingy. That is to say, there are still only two possible results: either you succeed with a boon, or you fail with a complication. Binary. Same system, different scenario: DC 20 check, you have a 4 in the skill. On a die roll of 10 or less, you fail with a complication, on a die roll or 11-15 you fail without a complication, on a die roll of 16 or higher, you succeed with a boon. Trinary result. But note that you will ALWAYS succeed with a boon, and usually fail with a complication. Same system, different scenario: DC 10 check, you have a 4 in the skill. On a die roll of 5 or less, you fail with a complication. On a die roll of 6-10 you succeed without a boon. On a die roll of 11 or higher, you succeed with a boon. Trinary result. But note that you will ALWAYS fail with a complication, and almost always succeed with a boon. The other system, if you succeed or fail by 5 or more, 10 or more, etc: Same first example. DC 15, 4 in the skill. On a 10 or less on the die, you fail. On a 6 or lower (DC 10), you fail with a complication. On 1 (DC 5), you fail with a major complication. On an 11 or higher you succeed. On a 16 or higher (DC 20), you succeed with a boon. You cannot get a major boon because you are not skilled enough (DC 25). FIVE possible results. Second example, DC 20, 4 in the skill. On a 15 or lower die roll, you fail. On a 11 or lower (DC 15), you fail with a complication. On a 6 or lower (DC 10), you fail with a major complication. On a 16 or higher, you succeed. You cannot get a boon (DC 25) or major boon (DC 30). FOUR possible results. Third example, DC 10, 4 in the skill. On a 5 or lower die roll, you fail. On a 1 (DC 5), you fail with a complication. You cannot fail with a major complication (DC 0). On a 6 or higher you succeed. On an 11 or higher (DC 15), you succeed with a boon. On a 16 or higher (DC 20), you succeed with a major boon (DC 30). FIVE possible results. But really, I think you misunderstand what binary means. It means either yes, you succeed, or no, you do not. Yes/No are the only two possible answers. Binary. The system you propose take the binary system and makes it even more swingy, where most successes are MORE successful, and most failures are MORE failures. A system based off of DC only rewards better rolls or punishes worse rolls based on the actual skill level of the character. The more skilled you are, the more likely you are to get boons or major boons. The less skilled you are, the more likely you are to get complications or major complications. Regardless, the DC-based scaling system is definitely, absolutely, in no way a binary system. It is explicitly NOT binary. In fact, you can easily tweak it to mean the following, if you want it to more explicitly be non-binary: If you make the DC, it is only somewhat successful (if jumping to catch a cliff, you get both hands, but you don't land on your feet on the other side, you are now effectively climbing the cliff but almost at the top). If you beat the DC by 5 or more, it is a total success (you landed on the opposite side on your feet). If you beat the DC by 10 or more, it is a total success with a boon (you landed on the opposite side on your feet, and get a move action!). If you fail the roll, it is only somewhat a failure (you might succeed a little, so on if jumping to catch a cliff, you might be hanging on with one hand precariously; you are climbing the cliff, but hanging on for dear life). If you fail by 5 or more, it is a total failure (you are falling down the side of a cliff). If you fail by 10 or more, it is a failure with a complication (you are falling off the side of the cliff, and you have disadvantage on all rolls because you are tumbling uncontrollably as you fall). So no, sorry, but the DC-based system is in no way a binary system, at all. It explicitly has more than two possible outcomes, and the odds of any given outcome are better or worse based on the actual skill of the character in question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
two things about D&D that could be more interesting
Top