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two things about D&D that could be more interesting
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<blockquote data-quote="Tectuktitlay" data-source="post: 6868922" data-attributes="member: 82812"><p>Nah, I don't like the idea of crit successes on 20s or crit failures on 1s for skill checks. Why? Because crit successes on a nat 20 reward the LESS SKILLED more the lower their skill, and crit failures punish the MORE SKILLED higher the more skilled they are. </p><p></p><p>You only fail on a 1-5 on the die because of how skilled you are? You critically fail 20% of the times you fail. That person with half the skill you have, who fails on a 1-10, only critically fails 10% of the time they fail. Same for successes. You only succeed on a 16-20? You critically succeed 20% of the times you succeed. That person with twice the skill as you who succeeds on an 11-20 only critically succeeds 10% of the time they succeed. No thanks.</p><p></p><p>And no, if you are wondering I don't like crits on attack rolls either, for the same reason. Certainly not the D&D system of criticals. I mean, that craptacular goblin who can only hit you on a 19-20 critically hits you HALF the times they successfully hit you. But that brutal expert who hits you on an 11-20? They only critically hit you 10% of the time. That is silly.</p><p></p><p>I actually have crits work like I prefer skills to work. You beat that target's AC by 10 or more? You critically hit. You missed that target's AC by 10 or more? You critically missed. There, now crits are based on your actual skill level. All those things that increase crit ranges, like the Champion's Improved Critical? Now you crit when you beat the AC by 9 instead of 10 (or 8 instead of 10 with Superior Critical).</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 6868922, member: 82812"] Nah, I don't like the idea of crit successes on 20s or crit failures on 1s for skill checks. Why? Because crit successes on a nat 20 reward the LESS SKILLED more the lower their skill, and crit failures punish the MORE SKILLED higher the more skilled they are. You only fail on a 1-5 on the die because of how skilled you are? You critically fail 20% of the times you fail. That person with half the skill you have, who fails on a 1-10, only critically fails 10% of the time they fail. Same for successes. You only succeed on a 16-20? You critically succeed 20% of the times you succeed. That person with twice the skill as you who succeeds on an 11-20 only critically succeeds 10% of the time they succeed. No thanks. And no, if you are wondering I don't like crits on attack rolls either, for the same reason. Certainly not the D&D system of criticals. I mean, that craptacular goblin who can only hit you on a 19-20 critically hits you HALF the times they successfully hit you. But that brutal expert who hits you on an 11-20? They only critically hit you 10% of the time. That is silly. I actually have crits work like I prefer skills to work. You beat that target's AC by 10 or more? You critically hit. You missed that target's AC by 10 or more? You critically missed. There, now crits are based on your actual skill level. All those things that increase crit ranges, like the Champion's Improved Critical? Now you crit when you beat the AC by 9 instead of 10 (or 8 instead of 10 with Superior Critical). [/QUOTE]
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