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two things about D&D that could be more interesting
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<blockquote data-quote="Fanaelialae" data-source="post: 6869006" data-attributes="member: 53980"><p>I wasn't trying to fix anything. The crux of what I was saying was that WoD also uses a job system, IME of course. I played in a big V:tM game for several years and was usually the person helping players generate characters. I preferred a neutral "hands off" approach to my role, not wanting to influence their character with my own biases. I was mostly there to explain things and make sure that no mistakes were made. Most experienced players started by choosing their clan. Most newbies would alter their character concept when they found a clan they liked. Obviously experiences will vary, but WoD can definitely be approached as having jobs, much like D&D can. Moreover, IME, it usually is. To get a truly jobless experience I expect you need something more like GURPS.</p><p></p><p>As for a non-binary rolling system, what I sometimes use is a simple percent system. If your check rolls the DC exactly, it is considered a basic success. Every point below or above means you did 10% better or worse than the basic success. If 10% seems like too much, use 5% instead.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6869006, member: 53980"] I wasn't trying to fix anything. The crux of what I was saying was that WoD also uses a job system, IME of course. I played in a big V:tM game for several years and was usually the person helping players generate characters. I preferred a neutral "hands off" approach to my role, not wanting to influence their character with my own biases. I was mostly there to explain things and make sure that no mistakes were made. Most experienced players started by choosing their clan. Most newbies would alter their character concept when they found a clan they liked. Obviously experiences will vary, but WoD can definitely be approached as having jobs, much like D&D can. Moreover, IME, it usually is. To get a truly jobless experience I expect you need something more like GURPS. As for a non-binary rolling system, what I sometimes use is a simple percent system. If your check rolls the DC exactly, it is considered a basic success. Every point below or above means you did 10% better or worse than the basic success. If 10% seems like too much, use 5% instead. [/QUOTE]
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