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Two Truths and a Lie
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<blockquote data-quote="Owldragon" data-source="post: 3642528" data-attributes="member: 11733"><p>I suppose if I'm going to post a response here, I should post my own truths and lie...</p><p></p><p>1. I once DMed a D&D gaming session for two players who were taking the same CS course, and ran an entire encounter with cultists based on the professors and summoned monsters based on programming concepts (such as recursive loops that rolled like wheels towards the characters and tried to snag them).</p><p></p><p>2. For my senior project in high school English, I wrote a research paper on roleplaying games, but barely got a passing grade just because of the subject.</p><p></p><p>3. I once played in a Shadowrun campaign where each of the characters started of separately, and then the GM tried to bring all of the characters together gradually as a natural progression of each character following his or her separate goals. (Much like the show Heroes.) After 3 months, all the characters ended up in the same place in the same time, at which point the GM decided to take a break for a week or two. The campaign was never picked up again.</p><p></p><p>The lie: [sblock]2 is a lie. The teacher loved the paper, and I got an A.[/sblock]</p></blockquote><p></p>
[QUOTE="Owldragon, post: 3642528, member: 11733"] I suppose if I'm going to post a response here, I should post my own truths and lie... 1. I once DMed a D&D gaming session for two players who were taking the same CS course, and ran an entire encounter with cultists based on the professors and summoned monsters based on programming concepts (such as recursive loops that rolled like wheels towards the characters and tried to snag them). 2. For my senior project in high school English, I wrote a research paper on roleplaying games, but barely got a passing grade just because of the subject. 3. I once played in a Shadowrun campaign where each of the characters started of separately, and then the GM tried to bring all of the characters together gradually as a natural progression of each character following his or her separate goals. (Much like the show Heroes.) After 3 months, all the characters ended up in the same place in the same time, at which point the GM decided to take a break for a week or two. The campaign was never picked up again. The lie: [sblock]2 is a lie. The teacher loved the paper, and I got an A.[/sblock] [/QUOTE]
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