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Two Twisty 5e Murder Mysteries!
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<blockquote data-quote="MargoMods" data-source="post: 9417172" data-attributes="member: 7046675"><p style="text-align: center">[ATTACH=full]374255[/ATTACH]</p><p></p><p>Help the Duke's ghost find his head—and his killer—in <em><strong>Murders at Lorelahc Manor. </strong></em><a href="https://www.kickstarter.com/projects/margomods/murders-at-lorelahc-manor-5e?ref=7ztprl" target="_blank"><strong>Now LIVE on Kickstarter</strong></a>! </p><p></p><p>The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below. Treat your players to <strong>a lavish underground ball </strong>and <strong>a chronomancer's party gone wrong </strong>with this <strong>100-page setting and campaign. </strong>Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours). </p><p></p><p>This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes:</p><ul> <li data-xf-list-type="ul">2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours)</li> <li data-xf-list-type="ul">2 unique murder weapons sure to surprise your players!</li> <li data-xf-list-type="ul">Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!</li> <li data-xf-list-type="ul">Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!</li> <li data-xf-list-type="ul">6 sprawling maps totaling 50+ keyed locations</li> </ul><p>Click to download a <a href="https://drive.google.com/file/d/1BhT99ntFuT345Dz2RINwL_6nv7DDtJz4/view?usp=sharing" target="_blank"><strong>free sample encounter</strong></a>!</p><p></p><p>Find the full campaign <a href="https://www.kickstarter.com/projects/margomods/murders-at-lorelahc-manor-5e?ref=7ztprl" target="_blank"><strong>HERE</strong></a>!</p></blockquote><p></p>
[QUOTE="MargoMods, post: 9417172, member: 7046675"] [CENTER][ATTACH type="full" width="824px"]374255[/ATTACH][/CENTER] Help the Duke's ghost find his head—and his killer—in [I][B]Murders at Lorelahc Manor. [/B][/I][URL='https://www.kickstarter.com/projects/margomods/murders-at-lorelahc-manor-5e?ref=7ztprl'][B]Now LIVE on Kickstarter[/B][/URL]! The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below. Treat your players to [B]a lavish underground ball [/B]and [B]a chronomancer's party gone wrong [/B]with this [B]100-page setting and campaign. [/B]Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours). This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes: [LIST] [*]2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours) [*]2 unique murder weapons sure to surprise your players! [*]Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved! [*]Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters! [*]6 sprawling maps totaling 50+ keyed locations [/LIST] Click to download a [URL='https://drive.google.com/file/d/1BhT99ntFuT345Dz2RINwL_6nv7DDtJz4/view?usp=sharing'][B]free sample encounter[/B][/URL]! Find the full campaign [URL='https://www.kickstarter.com/projects/margomods/murders-at-lorelahc-manor-5e?ref=7ztprl'][B]HERE[/B][/URL]! [/QUOTE]
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