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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 8018000" data-attributes="member: 6818233"><p>One of the problems with this, when compared to the real world, is that a vast majority of "evil" done by humans in war and expansionism is done in the name of religion. And while we could argue for the rest of our lives whether any of Earth's deities are real or not, in most fantasy settings they are very real to the PCs and NPCs. So if your god tells you to go and conquer your neighbor, you do it. And if you worship one of the darker deities that is morally grey or outright evil, you use all the horrible tools you can in your conquest. This is also why I do not participate in games where evil alignments are allowed. I don't want to be associated with any of that, even in an imaginary way.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 8018000, member: 6818233"] One of the problems with this, when compared to the real world, is that a vast majority of "evil" done by humans in war and expansionism is done in the name of religion. And while we could argue for the rest of our lives whether any of Earth's deities are real or not, in most fantasy settings they are very real to the PCs and NPCs. So if your god tells you to go and conquer your neighbor, you do it. And if you worship one of the darker deities that is morally grey or outright evil, you use all the horrible tools you can in your conquest. This is also why I do not participate in games where evil alignments are allowed. I don't want to be associated with any of that, even in an imaginary way. [/QUOTE]
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